Re: [PATCH v2 0/1] MR934: wininet: Set thread name for collect_connections_proc. - approved
by Alexandre Julliard (@julliard) 27 Sep '22
by Alexandre Julliard (@julliard) 27 Sep '22
27 Sep '22
1
0
Re: [PATCH v3 0/2] MR897: oleaut32: dereference VT_RECORD|VT_BYREF in place.
by Kevin Puetz (@puetzk) 27 Sep '22
by Kevin Puetz (@puetzk) 27 Sep '22
27 Sep '22
1
0
Re: [PATCH v4 0/4] MR908: uiautomationcore: Add more nested node features.
by Connor McAdams (@cmcadams) 27 Sep '22
by Connor McAdams (@cmcadams) 27 Sep '22
27 Sep '22
1
0
Re: [PATCH v4 0/4] MR908: uiautomationcore: Add more nested node features.
by Esme Povirk (@madewokherd) 27 Sep '22
by Esme Povirk (@madewokherd) 27 Sep '22
27 Sep '22
1
0
[PATCH 0/4] MR946: ntdll: Add initial support for DOS file attributes
by Joel Holdsworth (@jhol) 27 Sep '22
by Joel Holdsworth (@jhol) 27 Sep '22
27 Sep '22
4
6
[PATCH 0/1] MR920: kernel32: Map system heap anywhere if the standard address is unavailable.
by Brendan Shanks (@bshanks) 27 Sep '22
by Brendan Shanks (@bshanks) 27 Sep '22
27 Sep '22
3
2
Re: [PATCH v2 0/4] MR17: Various HLSL refactoring. - approved
by Alexandre Julliard (@julliard) 27 Sep '22
by Alexandre Julliard (@julliard) 27 Sep '22
27 Sep '22
1
0
Re: [PATCH v2 0/1] MR20: vkd3d-common: Tweak the WARN for VKD3D_ERROR_INVALID_SHADER. - approved
by Alexandre Julliard (@julliard) 27 Sep '22
by Alexandre Julliard (@julliard) 27 Sep '22
27 Sep '22
1
0
Re: [PATCH v2 0/1] MR21: vkd3d: Avoid an unused variable warning when building for Win32. - approved
by Alexandre Julliard (@julliard) 27 Sep '22
by Alexandre Julliard (@julliard) 27 Sep '22
27 Sep '22
1
0
Re: [PATCH v3 0/1] MR11: vkd3d: Add a macro to mark unreachable code. - approved
by Alexandre Julliard (@julliard) 27 Sep '22
by Alexandre Julliard (@julliard) 27 Sep '22
27 Sep '22
1
0