[PATCH v5 0/3] MR574: mf: Improve session pause / restart handling.
by Paul Gofman (@gofman) 07 Nov '22
by Paul Gofman (@gofman) 07 Nov '22
07 Nov '22
3
6
[PATCH 0/4] MR789: mf: Set source and output nodes media types in the media session.
by Rémi Bernon 04 Nov '22
by Rémi Bernon 04 Nov '22
04 Nov '22
3
11
[PATCH 0/3] MR566: shell32: Implement SHBindToFolderIDListParent.
by Mohamad Al-Jaf (@maljaf) 26 Oct '22
by Mohamad Al-Jaf (@maljaf) 26 Oct '22
26 Oct '22
4
7
[PATCH 0/2] MR12: vkd3d: Add Windows implementation of vkd3d_set_thread_name().
by Brendan Shanks (@bshanks) 26 Oct '22
by Brendan Shanks (@bshanks) 26 Oct '22
26 Oct '22
4
7
15
18
4
3
[PATCH v2 0/1] MR14: include: Add missing types in vkd3d_d3d12.idl.
by Biswapriyo Nath (@Biswa96) 21 Oct '22
by Biswapriyo Nath (@Biswa96) 21 Oct '22
21 Oct '22
4
7
[PATCH v3 0/5] MR741: Draft: ntdll: Implement NtFlushProcessWriteBuffers.
by Torge Matthies (@tmatthies) 20 Oct '22
by Torge Matthies (@tmatthies) 20 Oct '22
20 Oct '22
5
13
[PATCH v2 0/1] MR18: include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
by Zebediah Figura (@zfigura) 17 Oct '22
by Zebediah Figura (@zfigura) 17 Oct '22
17 Oct '22
4
5
[PATCH v2 0/1] MR16: vkd3d-shader/hlsl: Lower complex broadcasts.
by Francisco Casas (@fcasas) 13 Oct '22
by Francisco Casas (@fcasas) 13 Oct '22
13 Oct '22
2
3