[PATCH 0/4] MR963: d3d8: Use a separate draw texture for managed resources.
by Zebediah Figura (@zfigura) 05 Oct '22
by Zebediah Figura (@zfigura) 05 Oct '22
05 Oct '22
3
5
[PATCH v3 0/4] MR951: ntdll: Add initial support for DOS file attributes (attempt 3)
by Joel Holdsworth (@jhol) 04 Oct '22
by Joel Holdsworth (@jhol) 04 Oct '22
04 Oct '22
5
8
[PATCH v6 0/4] MR908: uiautomationcore: Add more nested node features.
by Connor McAdams (@cmcadams) 04 Oct '22
by Connor McAdams (@cmcadams) 04 Oct '22
04 Oct '22
4
12
[PATCH 0/1] MR973: mf: Avoid clearing media session command list while it is running.
by Rémi Bernon 03 Oct '22
by Rémi Bernon 03 Oct '22
03 Oct '22
2
4
[PATCH v2 0/1] MR881: kernelbase: Fix reading stale information from IOSB.
by Jinoh Kang (@iamahuman) 03 Oct '22
by Jinoh Kang (@iamahuman) 03 Oct '22
03 Oct '22
3
4
2
4
4
8
[PATCH v3 0/5] MR23: Use our compiler to build shaders in demos.
by Giovanni Mascellani (@giomasce) 01 Oct '22
by Giovanni Mascellani (@giomasce) 01 Oct '22
01 Oct '22
4
7
Re: [PATCH v2 0/1] MR977: programs/winedbg: Enhance printing of variables or fields. - approved
by Alexandre Julliard (@julliard) 30 Sep '22
by Alexandre Julliard (@julliard) 30 Sep '22
30 Sep '22
1
0
Re: [PATCH v2 0/1] MR976: dbghelp: Expose local static variables' address. - approved
by Alexandre Julliard (@julliard) 30 Sep '22
by Alexandre Julliard (@julliard) 30 Sep '22
30 Sep '22
1
0