12 Oct '22
2
9
[PATCH 0/6] MR971: winegstreamer: Complete transition to using IWMSyncReader2 from the WM async reader.
by Rémi Bernon 11 Oct '22
by Rémi Bernon 11 Oct '22
11 Oct '22
3
9
[PATCH v2 0/5] MR937: winegstreamer: Small refactor of wg_format video formats and major types.
by Rémi Bernon 11 Oct '22
by Rémi Bernon 11 Oct '22
11 Oct '22
3
11
[PATCH 0/1] MR498: server: Allow creating named pipes using \Device\NamedPipe\ as RootDirectory. (#52105)
by Jinoh Kang (@iamahuman) 11 Oct '22
by Jinoh Kang (@iamahuman) 11 Oct '22
11 Oct '22
5
11
10 Oct '22
4
7
[PATCH v4 0/2] MR930: Add tests for GetConsoleTitle() and return correct title length
by Hugh McMaster (@hmc) 10 Oct '22
by Hugh McMaster (@hmc) 10 Oct '22
10 Oct '22
5
10
[PATCH 0/3] MR956: Return focus window in swapchain desc from IDirect3DSwapChain9_GetPresentParameters() if hDeviceWindow is NULL.
by Paul Gofman (@gofman) 09 Oct '22
by Paul Gofman (@gofman) 09 Oct '22
09 Oct '22
5
6
[PATCH v2 0/5] MR25: vkd3d-shader/hlsl: Implement asuint() and completely move init_node() to hlsl.c.
by Zebediah Figura (@zfigura) 09 Oct '22
by Zebediah Figura (@zfigura) 09 Oct '22
09 Oct '22
4
7
[PATCH 0/2] MR970: wined3d: Do not enforce map access for resources with WINED3D_RESOURCE_ACCESS_CPU.
by Zebediah Figura (@zfigura) 09 Oct '22
by Zebediah Figura (@zfigura) 09 Oct '22
09 Oct '22
4
4
[PATCH 0/1] MR962: wined3d: Use a Wine debug channel for vkd3d debug output.
by Alexandre Julliard (@julliard) 09 Oct '22
by Alexandre Julliard (@julliard) 09 Oct '22
09 Oct '22
4
3