Re: [PATCH v3 0/5] MR2010: wined3d: More Vulkan feature checks.
by Zebediah Figura (@zfigura) 25 Jan '23
by Zebediah Figura (@zfigura) 25 Jan '23
25 Jan '23
1
0
[PATCH v2 0/5] MR2010: wined3d: More Vulkan feature checks.
by Zebediah Figura (@zfigura) 25 Jan '23
by Zebediah Figura (@zfigura) 25 Jan '23
25 Jan '23
3
6
25 Jan '23
5
10
[PATCH v7 0/7] MR1714: cryptowinrt: Implement IKeyCredentialManagerStatics_IsSupportedAsync.
by Mohamad Al-Jaf (@maljaf) 25 Jan '23
by Mohamad Al-Jaf (@maljaf) 25 Jan '23
25 Jan '23
3
13
[PATCH v2 0/6] MR1964: dxgi: Catch nested SetFullscreenState invocations.
by Stefan Dösinger 25 Jan '23
by Stefan Dösinger 25 Jan '23
25 Jan '23
4
10
[PATCH v8 0/2] MR59: vkd3d-shader/hlsl: Avoid infinite loop in copy propagation.
by Francisco Casas (@fcasas) 25 Jan '23
by Francisco Casas (@fcasas) 25 Jan '23
25 Jan '23
3
3
[PATCH v5 0/4] MR1801: secur32: schannel AcceptSecurityContext support
by Evan Tang (@etang-cw) 25 Jan '23
by Evan Tang (@etang-cw) 25 Jan '23
25 Jan '23
2
4
[PATCH v4 0/4] MR1801: secur32: schannel AcceptSecurityContext support
by Evan Tang (@etang-cw) 25 Jan '23
by Evan Tang (@etang-cw) 25 Jan '23
25 Jan '23
2
4
Re: [PATCH v5 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
by Nikolay Sivov (@nsivov) 25 Jan '23
by Nikolay Sivov (@nsivov) 25 Jan '23
25 Jan '23
1
0
Re: [PATCH v5 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
by Gijs Vermeulen (@gverm) 25 Jan '23
by Gijs Vermeulen (@gverm) 25 Jan '23
25 Jan '23
1
0