Re: [PATCH v35 0/1] MR3074: Move getpeername() implementation to wineserver - approved
by Alexandre Julliard (@julliard) 05 Oct '23
by Alexandre Julliard (@julliard) 05 Oct '23
05 Oct '23
1
0
Re: [PATCH v2 0/1] MR3973: winsock: Map EDESTADDRREQ to STATUS_INVALID_CONNECTION. - approved
by Alexandre Julliard (@julliard) 05 Oct '23
by Alexandre Julliard (@julliard) 05 Oct '23
05 Oct '23
1
0
Re: [PATCH v2 0/1] MR202: server: Hold socket reference in sock_poll_event(). - approved
by Alexandre Julliard (@julliard) 05 Oct '23
by Alexandre Julliard (@julliard) 05 Oct '23
05 Oct '23
1
0
Re: [PATCH v2 0/4] MR387: vkd3d-shader/tpf: Miscellaneous improvements. - approved
by Alexandre Julliard (@julliard) 05 Oct '23
by Alexandre Julliard (@julliard) 05 Oct '23
05 Oct '23
1
0
Re: [PATCH v2 0/1] MR375: vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant. - approved
by Alexandre Julliard (@julliard) 05 Oct '23
by Alexandre Julliard (@julliard) 05 Oct '23
05 Oct '23
1
0
Re: [PATCH v3 0/1] MR368: vkd3d-shader: Add constant folding for 'rsq'. - approved
by Alexandre Julliard (@julliard) 05 Oct '23
by Alexandre Julliard (@julliard) 05 Oct '23
05 Oct '23
1
0
Re: [PATCH v3 0/4] MR363: vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools. - approved
by Alexandre Julliard (@julliard) 05 Oct '23
by Alexandre Julliard (@julliard) 05 Oct '23
05 Oct '23
1
0
Re: [PATCH v2 0/5] MR342: vkd3d-shader/hlsl: Stop using hlsl_type_get_regset(). - approved
by Alexandre Julliard (@julliard) 05 Oct '23
by Alexandre Julliard (@julliard) 05 Oct '23
05 Oct '23
1
0
Re: [PATCH v4 0/1] MR330: vkd3d-shader/hlsl: Add fwidth() function. - approved
by Alexandre Julliard (@julliard) 05 Oct '23
by Alexandre Julliard (@julliard) 05 Oct '23
05 Oct '23
1
0
Re: [PATCH v2 0/1] MR389: vkd3d: Add ID3D12GraphicsCommandList5 interface stub. - approved
by Alexandre Julliard (@julliard) 05 Oct '23
by Alexandre Julliard (@julliard) 05 Oct '23
05 Oct '23
1
0