Re: [PATCH v3 0/1] MR4065: xinput1_3: Hold module reference while the hid thread is running. - approved
by Alexandre Julliard (@julliard) 11 Oct '23
by Alexandre Julliard (@julliard) 11 Oct '23
11 Oct '23
1
0
Re: [PATCH v4 0/6] MR4075: wineps.drv: Use first page DEVMODE to determine number of copies and collation. - approved
by Alexandre Julliard (@julliard) 11 Oct '23
by Alexandre Julliard (@julliard) 11 Oct '23
11 Oct '23
1
0
Re: [PATCH v2 0/2] MR4074: gdi32: Fix METADC handling in PlayMetaFile. - approved
by Alexandre Julliard (@julliard) 11 Oct '23
by Alexandre Julliard (@julliard) 11 Oct '23
11 Oct '23
1
0
11 Oct '23
1
0
Re: [PATCH v2 0/1] MR4070: wow64cpu: Use RTL_CONSTANT_STRING. - approved
by Alexandre Julliard (@julliard) 11 Oct '23
by Alexandre Julliard (@julliard) 11 Oct '23
11 Oct '23
1
0
Re: [PATCH v2 0/1] MR4069: winemac.drv: Use ObjC literals. - approved
by Alexandre Julliard (@julliard) 11 Oct '23
by Alexandre Julliard (@julliard) 11 Oct '23
11 Oct '23
1
0
Re: [PATCH v2 0/3] MR400: vkd3d-shader/dxil: Prepare for reading metadata. - approved
by Alexandre Julliard (@julliard) 11 Oct '23
by Alexandre Julliard (@julliard) 11 Oct '23
11 Oct '23
1
0
Re: [PATCH v28 0/4] MR346: tests/shader-runner: Test DXIL shaders. - approved
by Alexandre Julliard (@julliard) 11 Oct '23
by Alexandre Julliard (@julliard) 11 Oct '23
11 Oct '23
1
0
[PATCH 0/3] MR400: vkd3d-shader/dxil: Prepare for reading metadata.
by Conor McCarthy (@cmccarthy) 11 Oct '23
by Conor McCarthy (@cmccarthy) 11 Oct '23
11 Oct '23
4
5
[PATCH v27 0/4] MR346: tests/shader-runner: Test DXIL shaders.
by Conor McCarthy (@cmccarthy) 11 Oct '23
by Conor McCarthy (@cmccarthy) 11 Oct '23
11 Oct '23
4
10