Re: [PATCH v3 0/7] MR462: vkd3d-shader/ir: Keep track of hull shader phases. - approved
by Alexandre Julliard (@julliard) 09 Nov '23
by Alexandre Julliard (@julliard) 09 Nov '23
09 Nov '23
1
0
Re: [PATCH v2 0/1] MR460: vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code(). - approved
by Alexandre Julliard (@julliard) 09 Nov '23
by Alexandre Julliard (@julliard) 09 Nov '23
09 Nov '23
1
0
Re: [PATCH v3 0/7] MR454: hlsl: Improve function type matching a bit. - approved
by Alexandre Julliard (@julliard) 09 Nov '23
by Alexandre Julliard (@julliard) 09 Nov '23
09 Nov '23
1
0
Re: [PATCH v3 0/5] MR453: vkd3d-shader: Miscellaneous I/O patches. - approved
by Alexandre Julliard (@julliard) 09 Nov '23
by Alexandre Julliard (@julliard) 09 Nov '23
09 Nov '23
1
0
Re: [PATCH v11 0/8] MR436: vkd3d-shader/dxil: Implement the DXIL CAST instruction. - approved
by Alexandre Julliard (@julliard) 09 Nov '23
by Alexandre Julliard (@julliard) 09 Nov '23
09 Nov '23
1
0
Re: [PATCH v2 0/1] MR456: vkd3d: Add support for the ID3D12Resource1 interface. - approved
by Alexandre Julliard (@julliard) 09 Nov '23
by Alexandre Julliard (@julliard) 09 Nov '23
09 Nov '23
1
0
Re: [PATCH v2 0/2] MR457: vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified. - approved
by Alexandre Julliard (@julliard) 09 Nov '23
by Alexandre Julliard (@julliard) 09 Nov '23
09 Nov '23
1
0
[PATCH 0/9] MR4340: winewayland.drv: part 10.1: Vulkan VkSurfaceKHR
by Alexandros Frantzis (@afrantzis) 09 Nov '23
by Alexandros Frantzis (@afrantzis) 09 Nov '23
09 Nov '23
3
16
09 Nov '23
5
6
[PATCH v2 0/3] MR4349: winhttp/msi/wmiutils Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) 09 Nov '23
by Alistair Leslie-Hughes (@alesliehughes) 09 Nov '23
09 Nov '23
3
4