[PATCH v6 0/11] MR441: Draft: vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
by Conor McCarthy (@cmccarthy) 09 Nov '23
by Conor McCarthy (@cmccarthy) 09 Nov '23
09 Nov '23
3
12
[PATCH 0/7] MR462: vkd3d-shader/ir: Keep track of hull shader phases.
by Giovanni Mascellani (@giomasce) 09 Nov '23
by Giovanni Mascellani (@giomasce) 09 Nov '23
09 Nov '23
2
7
[PATCH v5 0/11] MR441: Draft: vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
by Conor McCarthy (@cmccarthy) 09 Nov '23
by Conor McCarthy (@cmccarthy) 09 Nov '23
09 Nov '23
3
21
[PATCH v6 0/4] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) 09 Nov '23
by Conor McCarthy (@cmccarthy) 09 Nov '23
09 Nov '23
2
4
[PATCH v3 0/1] MR4002: oleaut32: Fix typelib cache race condition.
by Connor McAdams (@cmcadams) 09 Nov '23
by Connor McAdams (@cmcadams) 09 Nov '23
09 Nov '23
2
2
[PATCH v2 0/1] MR4002: oleaut32: Fix typelib cache race condition.
by Connor McAdams (@cmcadams) 09 Nov '23
by Connor McAdams (@cmcadams) 09 Nov '23
09 Nov '23
4
8
[PATCH 0/1] MR4351: uxtheme: Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) 09 Nov '23
by Alistair Leslie-Hughes (@alesliehughes) 09 Nov '23
09 Nov '23
3
2
2
1
[PATCH v4 0/7] MR4339: dmsynth, dmloader: Fix memory leaks.
by Anton Baskanov (@baskanov) 09 Nov '23
by Anton Baskanov (@baskanov) 09 Nov '23
09 Nov '23
3
12
09 Nov '23
3
4