[PATCH v5 0/7] MR4341: msvcrt: Add implementation of more localized functions
by Bartosz Kosiorek (@gang65) 09 Nov '23
by Bartosz Kosiorek (@gang65) 09 Nov '23
09 Nov '23
2
7
[PATCH v5 0/6] MR4339: dmsynth, dmloader: Fix memory leaks.
by Anton Baskanov (@baskanov) 09 Nov '23
by Anton Baskanov (@baskanov) 09 Nov '23
09 Nov '23
4
10
[PATCH v7 0/7] MR443: tests: Add some tests for effects groups syntax.
by Nikolay Sivov (@nsivov) 09 Nov '23
by Nikolay Sivov (@nsivov) 09 Nov '23
09 Nov '23
3
31
[PATCH v2 0/9] MR4338: dmime: Implement support for tempo in performance time computation.
by Rémi Bernon 09 Nov '23
by Rémi Bernon 09 Nov '23
09 Nov '23
3
12
[PATCH 0/4] MR458: vkd3d-shader/hlsl: Handle register(cX) reservations.
by Francisco Casas (@fcasas) 09 Nov '23
by Francisco Casas (@fcasas) 09 Nov '23
09 Nov '23
3
8
[PATCH v4 0/6] MR4313: MSVCRT _(w)environ[] has a separate allocation chunk for each entry.
by eric pouech (@epo) 09 Nov '23
by eric pouech (@epo) 09 Nov '23
09 Nov '23
3
10
[PATCH 0/1] MR4350: rpcrt4: Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) 09 Nov '23
by Alistair Leslie-Hughes (@alesliehughes) 09 Nov '23
09 Nov '23
3
2
[PATCH v15 0/2] MR4310: ntdll: Tweak the binary representation of SRWLOCK.
by Yuxuan Shui (@yshui) 09 Nov '23
by Yuxuan Shui (@yshui) 09 Nov '23
09 Nov '23
3
4
[PATCH v2 0/7] MR462: vkd3d-shader/ir: Keep track of hull shader phases.
by Giovanni Mascellani (@giomasce) 09 Nov '23
by Giovanni Mascellani (@giomasce) 09 Nov '23
09 Nov '23
3
8
[PATCH 0/1] MR460: vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code().
by Conor McCarthy (@cmccarthy) 09 Nov '23
by Conor McCarthy (@cmccarthy) 09 Nov '23
09 Nov '23
4
3