Re: [PATCH v2 0/1] MR4336: wsdapi: Use SecureZeroMemory() to clear magic fields. - approved
by Alexandre Julliard (@julliard) 08 Nov '23
by Alexandre Julliard (@julliard) 08 Nov '23
08 Nov '23
1
0
Re: [PATCH v2 0/1] MR4335: wintrust: Use SecureZeroMemory() to clear magic fields. - approved
by Alexandre Julliard (@julliard) 08 Nov '23
by Alexandre Julliard (@julliard) 08 Nov '23
08 Nov '23
1
0
Re: [PATCH v2 0/1] MR4334: winscard: Use SecureZeroMemory() to clear magic fields. - approved
by Alexandre Julliard (@julliard) 08 Nov '23
by Alexandre Julliard (@julliard) 08 Nov '23
08 Nov '23
1
0
Re: [PATCH v2 0/17] MR4332: Remove DECLSPEC_HIDDEN usage from various DLL's. - approved
by Alexandre Julliard (@julliard) 08 Nov '23
by Alexandre Julliard (@julliard) 08 Nov '23
08 Nov '23
1
0
Re: [PATCH v2 0/1] MR4330: gitlab: Enable d3d10core:d3d10core and d3d8:visual. - approved
by Alexandre Julliard (@julliard) 08 Nov '23
by Alexandre Julliard (@julliard) 08 Nov '23
08 Nov '23
1
0
Re: [PATCH v2 0/1] MR455: tests: Add more semantics to test_nop_tessellation_shaders(). - approved
by Alexandre Julliard (@julliard) 08 Nov '23
by Alexandre Julliard (@julliard) 08 Nov '23
08 Nov '23
1
0
Re: [PATCH v2 0/2] MR452: vkd3d-compiler: Minor tweaks to the usage text. - approved
by Alexandre Julliard (@julliard) 08 Nov '23
by Alexandre Julliard (@julliard) 08 Nov '23
08 Nov '23
1
0
Re: [PATCH v2 0/2] MR451: vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD/STORE for UAV formats when supported. - approved
by Alexandre Julliard (@julliard) 08 Nov '23
by Alexandre Julliard (@julliard) 08 Nov '23
08 Nov '23
1
0
Re: [PATCH v6 0/8] MR417: vkd3d-shader/hlsl: Add ceil() function. - approved
by Alexandre Julliard (@julliard) 08 Nov '23
by Alexandre Julliard (@julliard) 08 Nov '23
08 Nov '23
1
0
Re: [PATCH v8 0/1] MR371: vkd3d-shader/hlsl: Implement ternary operator for SM1. - approved
by Alexandre Julliard (@julliard) 08 Nov '23
by Alexandre Julliard (@julliard) 08 Nov '23
08 Nov '23
1
0