09 Nov '23
2
11
[PATCH v4 0/11] MR441: Draft: vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
by Conor McCarthy (@cmccarthy) 09 Nov '23
by Conor McCarthy (@cmccarthy) 09 Nov '23
09 Nov '23
2
11
[PATCH v2 0/4] MR4344: Always 0-terminate output string in LoadStringW().
by Paul Gofman (@gofman) 09 Nov '23
by Paul Gofman (@gofman) 09 Nov '23
09 Nov '23
3
5
[PATCH 0/1] MR442: vkd3d-shader/ir: Normalise opcode double variants to their equivalent float variants.
by Conor McCarthy (@cmccarthy) 09 Nov '23
by Conor McCarthy (@cmccarthy) 09 Nov '23
09 Nov '23
4
9
09 Nov '23
4
4
[PATCH v9 0/8] MR436: vkd3d-shader/dxil: Implement the DXIL CAST instruction.
by Conor McCarthy (@cmccarthy) 09 Nov '23
by Conor McCarthy (@cmccarthy) 09 Nov '23
09 Nov '23
2
8
[PATCH 0/2] MR4345: wined3d: Record a dirty rect in wined3d_texture_create_dc().
by Zebediah Figura (@zfigura) 09 Nov '23
by Zebediah Figura (@zfigura) 09 Nov '23
09 Nov '23
3
3
[PATCH v8 0/8] MR436: vkd3d-shader/dxil: Implement the DXIL CAST instruction.
by Conor McCarthy (@cmccarthy) 09 Nov '23
by Conor McCarthy (@cmccarthy) 09 Nov '23
09 Nov '23
3
12
[PATCH 0/4] MR4344: Always 0-terminate output string in LoadStringW().
by Paul Gofman (@gofman) 09 Nov '23
by Paul Gofman (@gofman) 09 Nov '23
09 Nov '23
3
5
Re: [PATCH v2 0/2] MR4345: wined3d: Record a dirty rect in wined3d_texture_create_dc().
by Zebediah Figura (@zfigura) 09 Nov '23
by Zebediah Figura (@zfigura) 09 Nov '23
09 Nov '23
1
0