[PATCH 0/2] MR451: vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD/STORE for UAV formats when supported.
by Henri Verbeet (@hverbeet) 08 Nov '23
by Henri Verbeet (@hverbeet) 08 Nov '23
08 Nov '23
3
4
08 Nov '23
4
10
[PATCH v7 0/1] MR371: vkd3d-shader/hlsl: Implement ternary operator for SM1.
by Nikolay Sivov (@nsivov) 08 Nov '23
by Nikolay Sivov (@nsivov) 08 Nov '23
08 Nov '23
4
3
[PATCH v6 0/1] MR366: vkd3d-shader/hlsl: Add tex2Dlod() function.
by Nikolay Sivov (@nsivov) 08 Nov '23
by Nikolay Sivov (@nsivov) 08 Nov '23
08 Nov '23
4
5
[PATCH 0/1] MR4333: wininet: Use SecureZeroMemory() to clear magic fields.
by eric pouech (@epo) 08 Nov '23
by eric pouech (@epo) 08 Nov '23
08 Nov '23
3
2
Re: [PATCH v2 0/7] MR454: hlsl: Improve function type matching a bit. - approved
by Giovanni Mascellani (@giomasce) 08 Nov '23
by Giovanni Mascellani (@giomasce) 08 Nov '23
08 Nov '23
1
0
[PATCH v6 0/6] MR4140: uxtheme/tests: Add some tests for OpenThemeData() with various app/class names.
by Dmitry Timoshkov (@dmitry) 08 Nov '23
by Dmitry Timoshkov (@dmitry) 08 Nov '23
08 Nov '23
4
11
Re: [PATCH v2 0/7] MR454: hlsl: Improve function type matching a bit.
by Giovanni Mascellani (@giomasce) 08 Nov '23
by Giovanni Mascellani (@giomasce) 08 Nov '23
08 Nov '23
1
0
08 Nov '23
4
6
[PATCH v4 0/4] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) 08 Nov '23
by Conor McCarthy (@cmccarthy) 08 Nov '23
08 Nov '23
3
9