[PATCH v3 0/7] MR4341: msvcrt: Add implementation of more localized functions
by Bartosz Kosiorek (@gang65) 09 Nov '23
by Bartosz Kosiorek (@gang65) 09 Nov '23
09 Nov '23
3
9
09 Nov '23
2
1
[PATCH v3 0/1] MR4233: winmm: Fix pszSound allocation in PlaySound_Alloc().
by Paul Gofman (@gofman) 09 Nov '23
by Paul Gofman (@gofman) 09 Nov '23
09 Nov '23
3
2
09 Nov '23
3
2
[PATCH v2 0/2] MR4147: dsound: Dynamically allocate the global device GUID arrays.
by Alex Henrie (@alexhenrie) 09 Nov '23
by Alex Henrie (@alexhenrie) 09 Nov '23
09 Nov '23
4
5
[PATCH v5 0/4] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) 09 Nov '23
by Conor McCarthy (@cmccarthy) 09 Nov '23
09 Nov '23
3
6
[PATCH 0/1] MR4348: msacm32: Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) 09 Nov '23
by Alistair Leslie-Hughes (@alesliehughes) 09 Nov '23
09 Nov '23
2
1
[PATCH 0/1] MR4347: comdlg32: Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) 09 Nov '23
by Alistair Leslie-Hughes (@alesliehughes) 09 Nov '23
09 Nov '23
2
1
Re: [PATCH v9 0/5] MR409: vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
by Conor McCarthy (@cmccarthy) 09 Nov '23
by Conor McCarthy (@cmccarthy) 09 Nov '23
09 Nov '23
1
0
[PATCH 0/14] MR459: Draft: vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
by Conor McCarthy (@cmccarthy) 09 Nov '23
by Conor McCarthy (@cmccarthy) 09 Nov '23
09 Nov '23
2
14