[PATCH 0/17] MR4332: Remove DECLSPEC_HIDDEN usage from various DLL's.
by Alistair Leslie-Hughes (@alesliehughes) 08 Nov '23
by Alistair Leslie-Hughes (@alesliehughes) 08 Nov '23
08 Nov '23
1
0
[PATCH v3 0/4] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) 08 Nov '23
by Conor McCarthy (@cmccarthy) 08 Nov '23
08 Nov '23
2
4
[PATCH v2 0/4] MR450: Draft: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) 08 Nov '23
by Conor McCarthy (@cmccarthy) 08 Nov '23
08 Nov '23
2
6
[PATCH 0/1] MR4330: gitlab: Enable d3d10core:d3d10core and d3d8:visual.
by Zebediah Figura (@zfigura) 08 Nov '23
by Zebediah Figura (@zfigura) 08 Nov '23
08 Nov '23
2
1
[PATCH 0/7] MR454: hlsl: Improve function type matching a bit.
by Zebediah Figura (@zfigura) 08 Nov '23
by Zebediah Figura (@zfigura) 08 Nov '23
08 Nov '23
2
7
[PATCH v7 0/8] MR436: vkd3d-shader/dxil: Implement the DXIL CAST instruction.
by Conor McCarthy (@cmccarthy) 08 Nov '23
by Conor McCarthy (@cmccarthy) 08 Nov '23
08 Nov '23
4
23
[PATCH 0/5] MR453: vkd3d-shader: Miscellaneous I/O patches.
by Zebediah Figura (@zfigura) 08 Nov '23
by Zebediah Figura (@zfigura) 08 Nov '23
08 Nov '23
2
5
[PATCH 0/1] MR4329: ntdll/unix: Replace sprintf with snprintf to avoid deprecation warnings on macOS.
by Brendan Shanks (@bshanks) 07 Nov '23
by Brendan Shanks (@bshanks) 07 Nov '23
07 Nov '23
2
1
Re: [PATCH v2 0/5] MR4324: dmime: Implement segment chunked play. - approved
by Alexandre Julliard (@julliard) 07 Nov '23
by Alexandre Julliard (@julliard) 07 Nov '23
07 Nov '23
1
0
Re: [PATCH v3 0/1] MR4327: user32: Use SecureZeroMemory to clear magic fields. - approved
by Alexandre Julliard (@julliard) 07 Nov '23
by Alexandre Julliard (@julliard) 07 Nov '23
07 Nov '23
1
0