Re: [PATCH v9 0/5] MR409: vkd3d-shader/dxil: Implement the DXIL BINOP instruction. - approved
by Alexandre Julliard (@julliard) 06 Nov '23
by Alexandre Julliard (@julliard) 06 Nov '23
06 Nov '23
1
0
Re: [PATCH v8 0/4] MR423: vkd3d: Fix the macOS build. - approved
by Alexandre Julliard (@julliard) 06 Nov '23
by Alexandre Julliard (@julliard) 06 Nov '23
06 Nov '23
1
0
Re: [PATCH v5 0/1] MR430: vkd3d-shader/tpf: Fix used temp registers accounting for dcl_temps. - approved
by Alexandre Julliard (@julliard) 06 Nov '23
by Alexandre Julliard (@julliard) 06 Nov '23
06 Nov '23
1
0
Re: [PATCH v5 0/4] MR421: spirv: Remove some code no longer used after I/O normalization. - approved
by Alexandre Julliard (@julliard) 06 Nov '23
by Alexandre Julliard (@julliard) 06 Nov '23
06 Nov '23
1
0
[PATCH 0/2] MR447: vkd3d: Compile the UAV clear shaders at runtime.
by Henri Verbeet (@hverbeet) 06 Nov '23
by Henri Verbeet (@hverbeet) 06 Nov '23
06 Nov '23
3
3
06 Nov '23
3
5
[PATCH 0/5] MR4309: dmime: Improve notification messages tests and implementation.
by Rémi Bernon 06 Nov '23
by Rémi Bernon 06 Nov '23
06 Nov '23
3
10
[PATCH v5 0/1] MR4310: ntdll: Tweak the binary representation of SRWLOCK.
by Yuxuan Shui (@yshui) 06 Nov '23
by Yuxuan Shui (@yshui) 06 Nov '23
06 Nov '23
3
2
[PATCH v3 0/1] MR438: vkd3d-shader/tpf: Don't pass 0x4 as mask for vec4 constant src registers.
by Francisco Casas (@fcasas) 06 Nov '23
by Francisco Casas (@fcasas) 06 Nov '23
06 Nov '23
2
1
[PATCH v13 0/2] MR4310: ntdll: Tweak the binary representation of SRWLOCK.
by Yuxuan Shui (@yshui) 06 Nov '23
by Yuxuan Shui (@yshui) 06 Nov '23
06 Nov '23
2
2