[PATCH v5 0/7] MR435: vkd3d-shader/tpf: Support non-constant offset dereferences, v2, part 2.
by Francisco Casas (@fcasas) 06 Nov '23
by Francisco Casas (@fcasas) 06 Nov '23
06 Nov '23
4
11
[PATCH 0/1] MR4304: ole32/tests: Use CRT allocation functions.
by Alex Henrie (@alexhenrie) 06 Nov '23
by Alex Henrie (@alexhenrie) 06 Nov '23
06 Nov '23
3
2
[PATCH 0/1] MR4307: winegstreamer: Remove unused heap.h include.
by Alex Henrie (@alexhenrie) 06 Nov '23
by Alex Henrie (@alexhenrie) 06 Nov '23
06 Nov '23
4
3
[PATCH v2 0/1] MR438: vkd3d-shader/tpf: Don't pass 0x4 as mask for vec4 constant src registers.
by Francisco Casas (@fcasas) 06 Nov '23
by Francisco Casas (@fcasas) 06 Nov '23
06 Nov '23
4
4
[PATCH v2 0/3] MR439: spirv: Use register sizes from the shader signature instead of the DCL instruction.
by Zebediah Figura (@zfigura) 06 Nov '23
by Zebediah Figura (@zfigura) 06 Nov '23
06 Nov '23
2
3
[PATCH v2 0/1] MR4310: ntdll: Tweak the binary representation of SRWLOCK.
by Yuxuan Shui (@yshui) 06 Nov '23
by Yuxuan Shui (@yshui) 06 Nov '23
06 Nov '23
2
4
[PATCH 0/1] MR4310: ntdll: Tweak the binary representation of SRWLOCK.
by Yuxuan Shui (@yshui) 06 Nov '23
by Yuxuan Shui (@yshui) 06 Nov '23
06 Nov '23
2
1
[PATCH v2 0/6] MR443: tests: Add some tests for effects groups syntax.
by Nikolay Sivov (@nsivov) 06 Nov '23
by Nikolay Sivov (@nsivov) 06 Nov '23
06 Nov '23
3
12
[PATCH v7 0/8] MR4284: msvcrt: Add implementation and fixes to localize functions
by Bartosz Kosiorek (@gang65) 06 Nov '23
by Bartosz Kosiorek (@gang65) 06 Nov '23
06 Nov '23
3
10
[PATCH v3 0/2] MR4232: ntdll: Handle LFH blocks allocated in large blocks in heap_validate_ptr().
by Paul Gofman (@gofman) 06 Nov '23
by Paul Gofman (@gofman) 06 Nov '23
06 Nov '23
3
5