Re: [PATCH v2 0/1] MR4254: fsutil/tests: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 02 Nov '23
by Alexandre Julliard (@julliard) 02 Nov '23
02 Nov '23
1
0
Re: [PATCH v2 0/1] MR4255: browseui: Use the wcsdup function instead of reimplementing it. - approved
by Alexandre Julliard (@julliard) 02 Nov '23
by Alexandre Julliard (@julliard) 02 Nov '23
02 Nov '23
1
0
Re: [PATCH v2 0/1] MR4257: ninput: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 02 Nov '23
by Alexandre Julliard (@julliard) 02 Nov '23
02 Nov '23
1
0
Re: [PATCH v2 0/1] MR4256: dplayx: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 02 Nov '23
by Alexandre Julliard (@julliard) 02 Nov '23
02 Nov '23
1
0
Re: [PATCH v2 0/1] MR440: vkd3d-shader/dxil: Allow empty struct types. - approved
by Alexandre Julliard (@julliard) 02 Nov '23
by Alexandre Julliard (@julliard) 02 Nov '23
02 Nov '23
1
0
Re: [PATCH v2 0/4] MR437: tests: Add some tests for using technique blocks when compiling for pixel/vertex profiles. - approved
by Alexandre Julliard (@julliard) 02 Nov '23
by Alexandre Julliard (@julliard) 02 Nov '23
02 Nov '23
1
0
Re: [PATCH v2 0/1] MR433: vkd3d-shader/dxil: Always apply the signature element start column to used_mask. - approved
by Alexandre Julliard (@julliard) 02 Nov '23
by Alexandre Julliard (@julliard) 02 Nov '23
02 Nov '23
1
0
Re: [PATCH v7 0/8] MR432: ir: Validate TEMP registers. - approved
by Alexandre Julliard (@julliard) 02 Nov '23
by Alexandre Julliard (@julliard) 02 Nov '23
02 Nov '23
1
0
Re: [PATCH v6 0/2] MR424: vkd3d-shader: Dump shaders as soon as possible. - approved
by Alexandre Julliard (@julliard) 02 Nov '23
by Alexandre Julliard (@julliard) 02 Nov '23
02 Nov '23
1
0
Re: [PATCH v2 0/1] MR4122: quartz: Use debugstr_fourcc instead of debugstr_an.
by Alex Henrie (@alexhenrie) 02 Nov '23
by Alex Henrie (@alexhenrie) 02 Nov '23
02 Nov '23
1
0