[PATCH v6 0/2] MR497: vkd3d-shader/dxil: Implement DX intrinsic Unary.
by Conor McCarthy (@cmccarthy) 29 Nov '23
by Conor McCarthy (@cmccarthy) 29 Nov '23
29 Nov '23
2
2
[PATCH 0/1] MR4468: ntdll: Use posix_spawn() to start the server.
by Brendan Shanks (@bshanks) 29 Nov '23
by Brendan Shanks (@bshanks) 29 Nov '23
29 Nov '23
4
4
[PATCH 0/1] MR4536: ntdll: Implement pNtQueryInformationThread( ThreadIsTerminated ).
by Paul Gofman (@gofman) 28 Nov '23
by Paul Gofman (@gofman) 28 Nov '23
28 Nov '23
2
1
[PATCH v11 0/3] MR4452: d2d1: Acquire lock before attempt to draw to device context
by Brendan McGrath (@redmcg) 28 Nov '23
by Brendan McGrath (@redmcg) 28 Nov '23
28 Nov '23
3
5
[PATCH v6 0/1] MR4466: win32u/winex11: Add the GPU device physical memory registry
by arilou (@arilou) 28 Nov '23
by arilou (@arilou) 28 Nov '23
28 Nov '23
4
3
Re: [PATCH v2 0/1] MR4528: d3dx9_36/tests: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 28 Nov '23
by Alexandre Julliard (@julliard) 28 Nov '23
28 Nov '23
1
0
Re: [PATCH v2 0/1] MR4529: comdlg32/tests: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 28 Nov '23
by Alexandre Julliard (@julliard) 28 Nov '23
28 Nov '23
1
0
[PATCH v5 0/3] MR4357: ntdll/unix: Try harder to initialize locale from Mac setting.
by Jactry Zeng (@jactry) 28 Nov '23
by Jactry Zeng (@jactry) 28 Nov '23
28 Nov '23
3
4
Re: [PATCH v4 0/1] MR4023: server: Add cross-platform get_path_from_fd function. - approved
by Alexandre Julliard (@julliard) 28 Nov '23
by Alexandre Julliard (@julliard) 28 Nov '23
28 Nov '23
1
0
Re: [PATCH v11 0/1] MR4409: wineboot: Compute and write the TSC frequency to registry ~Mhz. - approved
by Alexandre Julliard (@julliard) 28 Nov '23
by Alexandre Julliard (@julliard) 28 Nov '23
28 Nov '23
1
0