Re: [PATCH v4 0/8] MR4380: mshtml: Keep inner window's link to the outer window until it's destroyed.
by Gabriel Ivăncescu 28 Nov '23
by Gabriel Ivăncescu 28 Nov '23
28 Nov '23
1
0
Re: [PATCH v4 0/8] MR4380: mshtml: Keep inner window's link to the outer window until it's destroyed.
by Gabriel Ivăncescu 28 Nov '23
by Gabriel Ivăncescu 28 Nov '23
28 Nov '23
1
0
[PATCH 0/1] MR495: include: Add ID3D12InfoQueue1 definition in vkd3d_d3d12sdklayers.idl.
by Biswapriyo Nath (@Biswa96) 28 Nov '23
by Biswapriyo Nath (@Biswa96) 28 Nov '23
28 Nov '23
4
3
[PATCH 0/1] MR500: vkd3d-shader/dxil: Declare IO registers as VEC4.
by Giovanni Mascellani (@giomasce) 28 Nov '23
by Giovanni Mascellani (@giomasce) 28 Nov '23
28 Nov '23
3
2
[PATCH v10 0/3] MR4452: d2d1: Acquire lock before attempt to draw to device context
by Brendan McGrath (@redmcg) 28 Nov '23
by Brendan McGrath (@redmcg) 28 Nov '23
28 Nov '23
3
9
[PATCH 0/8] MR4533: winex11: Detach / attach vulkan window surfaces as needed.
by Rémi Bernon 28 Nov '23
by Rémi Bernon 28 Nov '23
28 Nov '23
1
8
[PATCH v2 0/2] MR497: vkd3d-shader/dxil: Implement DX intrinsic Unary.
by Conor McCarthy (@cmccarthy) 28 Nov '23
by Conor McCarthy (@cmccarthy) 28 Nov '23
28 Nov '23
3
6
Re: [PATCH v2 0/1] MR4415: msvcrt: Pass INT_MAX as the length in implementations of the _mbscoll family.
by Piotr Caban (@piotr) 28 Nov '23
by Piotr Caban (@piotr) 28 Nov '23
28 Nov '23
1
0
[PATCH v3 0/1] MR4521: msiexec: : No longer use console/file output APIs.
by eric pouech (@epo) 28 Nov '23
by eric pouech (@epo) 28 Nov '23
28 Nov '23
3
2
Re: [PATCH v2 0/1] MR4415: msvcrt: Pass INT_MAX as the length in implementations of the _mbscoll family.
by Haoyang Chen (@chenhaoyang) 28 Nov '23
by Haoyang Chen (@chenhaoyang) 28 Nov '23
28 Nov '23
1
0