[PATCH 0/1] MR4414: server: Fully initialize pe mapping struct to avoid uninitialized memory when...
by Fabian Maurer (@DarkShadow44) 28 Nov '23
by Fabian Maurer (@DarkShadow44) 28 Nov '23
28 Nov '23
3
4
28 Nov '23
3
8
[PATCH v3 0/1] MR4523: ntdll: RtlFindExportedRoutine returns NULL on forwarded function.
by eric pouech (@epo) 28 Nov '23
by eric pouech (@epo) 28 Nov '23
28 Nov '23
3
3
28 Nov '23
2
3
28 Nov '23
2
2
[PATCH 0/1] MR4529: comdlg32/tests: Use CRT allocation functions.
by Alex Henrie (@alexhenrie) 28 Nov '23
by Alex Henrie (@alexhenrie) 28 Nov '23
28 Nov '23
3
2
[PATCH v5 0/2] MR497: vkd3d-shader/dxil: Implement DX intrinsic Unary.
by Conor McCarthy (@cmccarthy) 28 Nov '23
by Conor McCarthy (@cmccarthy) 28 Nov '23
28 Nov '23
2
2
[PATCH v4 0/2] MR497: vkd3d-shader/dxil: Implement DX intrinsic Unary.
by Conor McCarthy (@cmccarthy) 28 Nov '23
by Conor McCarthy (@cmccarthy) 28 Nov '23
28 Nov '23
2
3
Re: [PATCH v2 0/9] MR4533: winex11: Detach / attach vulkan window surfaces as needed.
by Rémi Bernon 28 Nov '23
by Rémi Bernon 28 Nov '23
28 Nov '23
1
0
[PATCH v3 0/2] MR497: vkd3d-shader/dxil: Implement DX intrinsic Unary.
by Conor McCarthy (@cmccarthy) 28 Nov '23
by Conor McCarthy (@cmccarthy) 28 Nov '23
28 Nov '23
2
2