[PATCH v4 0/9] MR4438: dmime, dmsynth: Message ordering fixes.
by Anton Baskanov (@baskanov) 23 Nov '23
by Anton Baskanov (@baskanov) 23 Nov '23
23 Nov '23
4
13
[PATCH v5 0/3] MR4452: d2d1: Acquire lock before attempt to draw to device context
by Brendan McGrath (@redmcg) 23 Nov '23
by Brendan McGrath (@redmcg) 23 Nov '23
23 Nov '23
4
7
23 Nov '23
1
3
[PATCH v4 0/8] MR4449: winegstreamer: WMReader compressed output
by Alfred Agrell (@Alcaro) 23 Nov '23
by Alfred Agrell (@Alcaro) 23 Nov '23
23 Nov '23
2
8
[PATCH v3 0/8] MR4449: winegstreamer: WMReader compressed output
by Alfred Agrell (@Alcaro) 23 Nov '23
by Alfred Agrell (@Alcaro) 23 Nov '23
23 Nov '23
3
11
[PATCH v4 0/9] MR4455: winewayland: Implement support for non-US keyboard layouts.
by Rémi Bernon 23 Nov '23
by Rémi Bernon 23 Nov '23
23 Nov '23
1
15
[PATCH 0/3] MR491: Draft: vkd3d-shader/dxil: Handle some control flow instructions.
by Conor McCarthy (@cmccarthy) 23 Nov '23
by Conor McCarthy (@cmccarthy) 23 Nov '23
23 Nov '23
2
3
[PATCH v3 0/9] MR4438: dmime, dmsynth: Message ordering fixes.
by Anton Baskanov (@baskanov) 23 Nov '23
by Anton Baskanov (@baskanov) 23 Nov '23
23 Nov '23
4
12
[PATCH 0/2] MR4478: ddraw: Read the current RTV before flipping any surfaces.
by Zebediah Figura (@zfigura) 23 Nov '23
by Zebediah Figura (@zfigura) 23 Nov '23
23 Nov '23
3
3
[PATCH 0/1] MR4460: wined3d: Revert uses of wined3d_state_get_ffp_texture() for non-FFP textures.
by Zebediah Figura (@zfigura) 23 Nov '23
by Zebediah Figura (@zfigura) 23 Nov '23
23 Nov '23
3
2