Re: [PATCH v5 0/9] MR4438: dmime, dmsynth: Message ordering fixes. - approved
by Alexandre Julliard (@julliard) 23 Nov '23
by Alexandre Julliard (@julliard) 23 Nov '23
23 Nov '23
1
0
Re: [PATCH v2 0/2] MR4478: ddraw: Read the current RTV before flipping any surfaces. - approved
by Alexandre Julliard (@julliard) 23 Nov '23
by Alexandre Julliard (@julliard) 23 Nov '23
23 Nov '23
1
0
Re: [PATCH v2 0/1] MR4460: wined3d: Revert uses of wined3d_state_get_ffp_texture() for non-FFP textures. - approved
by Alexandre Julliard (@julliard) 23 Nov '23
by Alexandre Julliard (@julliard) 23 Nov '23
23 Nov '23
1
0
Re: [PATCH v3 0/1] MR4370: d3d8: Allocate what Validate(Vertex|Pixel)Shader return with HeapAlloc. - approved
by Alexandre Julliard (@julliard) 23 Nov '23
by Alexandre Julliard (@julliard) 23 Nov '23
23 Nov '23
1
0
Re: [PATCH v2 0/5] MR4480: oledb32: Remove the trailing semicolon. - approved
by Alexandre Julliard (@julliard) 23 Nov '23
by Alexandre Julliard (@julliard) 23 Nov '23
23 Nov '23
1
0
Re: [PATCH v8 0/5] MR4450: winegstreamer: WMA DMO support - approved
by Alexandre Julliard (@julliard) 23 Nov '23
by Alexandre Julliard (@julliard) 23 Nov '23
23 Nov '23
1
0
Re: [PATCH v6 0/1] MR4247: comctl32/tests: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 23 Nov '23
by Alexandre Julliard (@julliard) 23 Nov '23
23 Nov '23
1
0
Re: [PATCH v18 0/2] MR474: ci: Execute the shader runner on the correct test data on Windows. - approved
by Alexandre Julliard (@julliard) 23 Nov '23
by Alexandre Julliard (@julliard) 23 Nov '23
23 Nov '23
1
0
23 Nov '23
1
3
[PATCH 0/1] MR4482: Draft: Update window.c to translate coordinates from 0 to -1
by Mini Gaunt (@Mini-Gaunt) 23 Nov '23
by Mini Gaunt (@Mini-Gaunt) 23 Nov '23
23 Nov '23
2
2