[PATCH v2 0/1] MR4370: d3d8: Allocate what Validate(Vertex|Pixel)Shader return with HeapAlloc.
by Alex Henrie (@alexhenrie) 23 Nov '23
by Alex Henrie (@alexhenrie) 23 Nov '23
23 Nov '23
5
4
[PATCH v17 0/2] MR474: ci: Execute the shader runner on the correct test data on Windows.
by Giovanni Mascellani (@giomasce) 23 Nov '23
by Giovanni Mascellani (@giomasce) 23 Nov '23
23 Nov '23
3
5
[PATCH v2 0/16] MR4481: twinapi.appcore, windows.globalization: Stub some classes.
by Rémi Bernon 23 Nov '23
by Rémi Bernon 23 Nov '23
23 Nov '23
1
2
23 Nov '23
4
5
[PATCH 0/6] MR4459: d3dx9: Support user data in D3DXLoadMeshHierarchyFromXInMemory().
by Paul Gofman (@gofman) 23 Nov '23
by Paul Gofman (@gofman) 23 Nov '23
23 Nov '23
3
15
[PATCH 0/16] MR4481: twinapi.appcore, windows.globalization: Stub some classes.
by Rémi Bernon 23 Nov '23
by Rémi Bernon 23 Nov '23
23 Nov '23
1
0
[PATCH v3 0/3] MR487: vkd3d-shader/hlsl: Fix infinite loops when applying copy-prop to swizzles, version 3.
by Francisco Casas (@fcasas) 23 Nov '23
by Francisco Casas (@fcasas) 23 Nov '23
23 Nov '23
4
11
23 Nov '23
2
3
[PATCH v3 0/7] MR4455: winewayland: Implement support for non-US keyboard layouts.
by Rémi Bernon 23 Nov '23
by Rémi Bernon 23 Nov '23
23 Nov '23
2
13
[PATCH v4 0/3] MR4452: d2d1: Acquire lock before attempt to draw to device context
by Brendan McGrath (@redmcg) 23 Nov '23
by Brendan McGrath (@redmcg) 23 Nov '23
23 Nov '23
3
4