23 Nov '23
2
14
[PATCH 0/6] MR489: vkd3d-shader: Prepare for 64-bit integer support.
by Conor McCarthy (@cmccarthy) 23 Nov '23
by Conor McCarthy (@cmccarthy) 23 Nov '23
23 Nov '23
2
6
[PATCH v3 0/3] MR4452: d2d1: Acquire lock before attempt to draw to device context
by Brendan McGrath (@redmcg) 23 Nov '23
by Brendan McGrath (@redmcg) 23 Nov '23
23 Nov '23
2
5
23 Nov '23
2
5
[PATCH v2 0/5] MR4449: winegstreamer: WMReader compressed output
by Alfred Agrell (@Alcaro) 23 Nov '23
by Alfred Agrell (@Alcaro) 23 Nov '23
23 Nov '23
3
8
[PATCH v2 0/4] MR4452: Draft: d2d1: Acquire lock before attempt draw to device context
by Brendan McGrath (@redmcg) 22 Nov '23
by Brendan McGrath (@redmcg) 22 Nov '23
22 Nov '23
3
7
[PATCH v5 0/1] MR4247: comctl32/tests: Use CRT allocation functions.
by Alex Henrie (@alexhenrie) 22 Nov '23
by Alex Henrie (@alexhenrie) 22 Nov '23
22 Nov '23
5
8
[PATCH v2 0/22] MR4445: ntdll: Unwind the kernel stack on thread exit.
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
4
14
Re: [PATCH v3 0/1] MR4476: msvcrt: Perform a base-10 logarithm using integer math. - approved
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
1
0
Re: [PATCH v2 0/1] MR4477: user32/tests: Accept another variation in send_message_5. - approved
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
1
0