Re: [PATCH v4 0/7] MR544: ws2_32: More TCP reset patches. - approved
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
1
0
Re: [PATCH v2 0/1] MR4465: msdasql: ICommandText::Execute check rowset pointer before assignment - approved
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
1
0
Re: [PATCH v2 0/4] MR4464: oledb32/tests: Use wide-char string literals. - approved
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
1
0
Re: [PATCH v2 0/3] MR4463: msdasql: Return all initialization properties if no property ID is specified... - approved
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
1
0
Re: [PATCH v3 0/1] MR4437: d3dcompiler_43: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
1
0
Re: [PATCH v13 0/23] MR1088: ntdll: Avoid calling pthread_exit on thread exit. - approved
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
1
0
Re: [PATCH v3 0/1] MR486: tests: Introduce an OpenGL shader runner. - approved
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
1
0
Re: [PATCH v7 0/4] MR478: vkd3d-shader/hlsl: Parse integers with the 'u' postfix. - approved
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
1
0
Re: [PATCH v17 0/6] MR471: vkd3d-shader/dxil: Implement the DXIL GEP and LOAD instructions. - approved
by Alexandre Julliard (@julliard) 22 Nov '23
by Alexandre Julliard (@julliard) 22 Nov '23
22 Nov '23
1
0
Re: [PATCH v2 0/1] MR4476: msvcrt: Perform a base-10 logarithm using integer math. - approved
by Piotr Caban (@piotr) 22 Nov '23
by Piotr Caban (@piotr) 22 Nov '23
22 Nov '23
1
0