Re: [PATCH v2 0/1] MR2255: include: Fix BluetoothRegisterForAuthentication prototype. - approved
by Alexandre Julliard (@julliard) 22 Feb '23
by Alexandre Julliard (@julliard) 22 Feb '23
22 Feb '23
1
0
Re: [PATCH v3 0/4] MR2248: uiautomationcore: Implement some IUIAutomation property helper methods. - approved
by Alexandre Julliard (@julliard) 22 Feb '23
by Alexandre Julliard (@julliard) 22 Feb '23
22 Feb '23
1
0
Re: [PATCH v3 0/3] MR2237: Kernel32:debugger tests improvements. - approved
by Alexandre Julliard (@julliard) 22 Feb '23
by Alexandre Julliard (@julliard) 22 Feb '23
22 Feb '23
1
0
Re: [PATCH v13 0/8] MR1628: ntdll: Implement Low Fragmentation Heap. - approved
by Alexandre Julliard (@julliard) 22 Feb '23
by Alexandre Julliard (@julliard) 22 Feb '23
22 Feb '23
1
0
Re: [PATCH v2 0/3] MR95: Add missing public headers to Doxygen documentation. - approved
by Alexandre Julliard (@julliard) 22 Feb '23
by Alexandre Julliard (@julliard) 22 Feb '23
22 Feb '23
1
0
Re: [PATCH v2 0/1] MR104: vkd3d-shader: Avoid underflowing the indentation level. - approved
by Alexandre Julliard (@julliard) 22 Feb '23
by Alexandre Julliard (@julliard) 22 Feb '23
22 Feb '23
1
0
Re: [PATCH v14 0/11] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1). - approved
by Alexandre Julliard (@julliard) 22 Feb '23
by Alexandre Julliard (@julliard) 22 Feb '23
22 Feb '23
1
0
[PATCH v18 0/1] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 22 Feb '23
by Steve Schnepp (@steveschnepp) 22 Feb '23
22 Feb '23
4
3
[PATCH 0/1] MR105: vkd3d: Remove a double space in a comment.
by Zebediah Figura (@zfigura) 22 Feb '23
by Zebediah Figura (@zfigura) 22 Feb '23
22 Feb '23
3
2
[PATCH v11 0/5] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 22 Feb '23
by Conor McCarthy (@cmccarthy) 22 Feb '23
22 Feb '23
3
7