Re: [PATCH v6 0/3] MR101: vkd3d-shader/hlsl: Improvements to builtin typenames handling. - approved
by Zebediah Figura (@zfigura) 22 Feb '23
by Zebediah Figura (@zfigura) 22 Feb '23
22 Feb '23
1
0
[PATCH 0/6] MR102: hlsl: Matrix majority, 2023 edition, part 2/2.
by Zebediah Figura (@zfigura) 22 Feb '23
by Zebediah Figura (@zfigura) 22 Feb '23
22 Feb '23
3
9
[PATCH 0/3] MR95: Add missing public headers to Doxygen documentation.
by Giovanni Mascellani (@giomasce) 22 Feb '23
by Giovanni Mascellani (@giomasce) 22 Feb '23
22 Feb '23
4
5
[PATCH v4 0/8] MR2098: mshtml: Implement synchronous XMLHttpRequests.
by Gabriel Ivăncescu 22 Feb '23
by Gabriel Ivăncescu 22 Feb '23
22 Feb '23
3
19
[PATCH v2 0/1] MR2254: vbscript/tests: Fix the testChrError() tests.
by Francois Gouget (@fgouget) 22 Feb '23
by Francois Gouget (@fgouget) 22 Feb '23
22 Feb '23
3
4
[PATCH 0/1] MR104: vkd3d-shader: Avoid underflowing the indentation level.
by Zebediah Figura (@zfigura) 22 Feb '23
by Zebediah Figura (@zfigura) 22 Feb '23
22 Feb '23
4
3
[PATCH v13 0/11] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) 22 Feb '23
by Francisco Casas (@fcasas) 22 Feb '23
22 Feb '23
4
12
[PATCH v17 0/2] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 22 Feb '23
by Steve Schnepp (@steveschnepp) 22 Feb '23
22 Feb '23
3
26
Re: [PATCH v6 0/3] MR101: vkd3d-shader/hlsl: Improvements to builtin typenames handling.
by Nikolay Sivov (@nsivov) 22 Feb '23
by Nikolay Sivov (@nsivov) 22 Feb '23
22 Feb '23
1
0
[PATCH v5 0/3] MR101: vkd3d-shader/hlsl: Improvements to builtin typenames handling.
by Nikolay Sivov (@nsivov) 22 Feb '23
by Nikolay Sivov (@nsivov) 22 Feb '23
22 Feb '23
4
6