Re: [PATCH v4 0/1] MR88: vkd3d-shader/hlsl: Support lit() intrinsic. - approved
by Alexandre Julliard (@julliard) 21 Feb '23
by Alexandre Julliard (@julliard) 21 Feb '23
21 Feb '23
1
0
3
14
[PATCH v2 0/4] MR2248: uiautomationcore: Implement some IUIAutomation property helper methods.
by Connor McAdams (@cmcadams) 21 Feb '23
by Connor McAdams (@cmcadams) 21 Feb '23
21 Feb '23
3
7
[PATCH v3 0/3] MR101: vkd3d-shader/hlsl: Improvements to builtin typenames handling.
by Nikolay Sivov (@nsivov) 21 Feb '23
by Nikolay Sivov (@nsivov) 21 Feb '23
21 Feb '23
3
5
[PATCH v2 0/3] MR2242: win32u: Do not set last error in wait_message() for zero count.
by Paul Gofman (@gofman) 21 Feb '23
by Paul Gofman (@gofman) 21 Feb '23
21 Feb '23
4
10
[PATCH 0/19] MR2250: winscard: Implementation on top of libpcsclite.
by Hans Leidekker (@hans) 21 Feb '23
by Hans Leidekker (@hans) 21 Feb '23
21 Feb '23
3
6
[PATCH v3 0/10] MR2217: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough.
by Zebediah Figura (@zfigura) 21 Feb '23
by Zebediah Figura (@zfigura) 21 Feb '23
21 Feb '23
4
13
3
4
[PATCH v2 0/3] MR2249: winscard: Add implementation of basic functionality.
by Konstantin Romanov (@IncubusRK) 21 Feb '23
by Konstantin Romanov (@IncubusRK) 21 Feb '23
21 Feb '23
4
7
[PATCH 0/2] MR2249: winscard: Add implementation of basic functionality.
by Konstantin Romanov (@IncubusRK) 21 Feb '23
by Konstantin Romanov (@IncubusRK) 21 Feb '23
21 Feb '23
4
7