[PATCH 0/3] MR2107: dxgi: Implement IDXGIResource::GetUsage().
by Zebediah Figura (@zfigura) 03 Feb '23
by Zebediah Figura (@zfigura) 03 Feb '23
03 Feb '23
2
3
[PATCH 0/3] MR81: vkd3d-shader/hlsl: Fixes for SM1 writemasks and swizzles.
by Francisco Casas (@fcasas) 03 Feb '23
by Francisco Casas (@fcasas) 03 Feb '23
03 Feb '23
3
4
[PATCH 0/2] MR2099: tests: Actually test the return value of some function calls
by Michael Stefaniuc (@mstefani) 03 Feb '23
by Michael Stefaniuc (@mstefani) 03 Feb '23
03 Feb '23
5
6
[PATCH v4 0/1] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 03 Feb '23
by Steve Schnepp (@steveschnepp) 03 Feb '23
03 Feb '23
2
1
[PATCH v3 0/1] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 03 Feb '23
by Steve Schnepp (@steveschnepp) 03 Feb '23
03 Feb '23
2
1
[PATCH v2 0/1] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 03 Feb '23
by Steve Schnepp (@steveschnepp) 03 Feb '23
03 Feb '23
2
1
[PATCH 0/1] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 03 Feb '23
by Steve Schnepp (@steveschnepp) 03 Feb '23
03 Feb '23
2
1
[PATCH 0/3] MR2101: ntdll: Load apiset targets from system directory
by Paul Gofman (@gofman) 03 Feb '23
by Paul Gofman (@gofman) 03 Feb '23
03 Feb '23
2
5
[PATCH v15 0/3] MR1268: wininet: Partially implement InternetSetFilePointer
by Jason Kuo (@j20001970) 03 Feb '23
by Jason Kuo (@j20001970) 03 Feb '23
03 Feb '23
4
6
[PATCH 0/1] MR2028: wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock().
by Zebediah Figura (@zfigura) 03 Feb '23
by Zebediah Figura (@zfigura) 03 Feb '23
03 Feb '23
3
2