[PATCH v5 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) 11 Apr '23
by Conor McCarthy (@cmccarthy) 11 Apr '23
11 Apr '23
2
2
[PATCH v4 0/2] MR2032: winex11: Allow replacing either context in wglShareLists.
by Alex Henrie (@alexhenrie) 11 Apr '23
by Alex Henrie (@alexhenrie) 11 Apr '23
11 Apr '23
3
6
[PATCH v2 0/1] MR2591: include: _InterlockedExchangePointer and _InterlockedCompareExchangePointer...
by Stefan Dösinger 11 Apr '23
by Stefan Dösinger 11 Apr '23
11 Apr '23
1
1
[PATCH 0/8] MR2627: imm32: Implement input context cache and use INPUTCONTEXT directly in some functions.
by Rémi Bernon 11 Apr '23
by Rémi Bernon 11 Apr '23
11 Apr '23
2
10
[PATCH v2 0/1] MR2622: ntdll: Use log-linear bucketing for free lists.
by Tatsuyuki Ishi (@ishitatsuyuki) 11 Apr '23
by Tatsuyuki Ishi (@ishitatsuyuki) 11 Apr '23
11 Apr '23
5
8
[PATCH v2 0/2] MR2620: include: Add windows.ui.composition.interop.idl file.
by Mohamad Al-Jaf (@maljaf) 11 Apr '23
by Mohamad Al-Jaf (@maljaf) 11 Apr '23
11 Apr '23
4
6
[PATCH v4 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Ziqing Hui (@zhui) 11 Apr '23
by Ziqing Hui (@zhui) 11 Apr '23
11 Apr '23
2
2
[PATCH 0/4] MR2626: wine{alsa,coreaudio,oss,pulse}: Move common mmdevdrv structs into mmdevapi.
by Davide Beatrici (@davidebeatrici) 11 Apr '23
by Davide Beatrici (@davidebeatrici) 11 Apr '23
11 Apr '23
3
11
[PATCH v4 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) 11 Apr '23
by Conor McCarthy (@cmccarthy) 11 Apr '23
11 Apr '23
2
2
[PATCH v3 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) 11 Apr '23
by Conor McCarthy (@cmccarthy) 11 Apr '23
11 Apr '23
2
2