[PATCH v5 0/1] MR129: tests: Read integer uniforms with strtol() and strtoul().
by Giovanni Mascellani (@giomasce) 03 Apr '23
by Giovanni Mascellani (@giomasce) 03 Apr '23
03 Apr '23
3
2
03 Apr '23
5
4
[PATCH v3 0/2] MR127: vkd3d: Add an internal reference to a heap when a resource is placed there.
by Conor McCarthy (@cmccarthy) 03 Apr '23
by Conor McCarthy (@cmccarthy) 03 Apr '23
03 Apr '23
3
4
[PATCH 0/1] MR121: vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
by Zebediah Figura (@zfigura) 03 Apr '23
by Zebediah Figura (@zfigura) 03 Apr '23
03 Apr '23
7
8
[PATCH v3 0/2] MR109: vkd3d-shader/hlsl: Improve handling of builtin aliases "matrix" and "vector".
by Nikolay Sivov (@nsivov) 03 Apr '23
by Nikolay Sivov (@nsivov) 03 Apr '23
03 Apr '23
6
7
[PATCH v15 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) 03 Apr '23
by Conor McCarthy (@cmccarthy) 03 Apr '23
03 Apr '23
3
6
[PATCH 0/1] MR125: vkd3d: Print the thread id in trace messages from PE builds.
by Conor McCarthy (@cmccarthy) 03 Apr '23
by Conor McCarthy (@cmccarthy) 03 Apr '23
03 Apr '23
5
8
[PATCH v5 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) 03 Apr '23
by Francisco Casas (@fcasas) 03 Apr '23
03 Apr '23
3
11
[PATCH v2 0/1] MR137: vkd3d: Leave the command queue op mutex locked after a partial flush.
by Conor McCarthy (@cmccarthy) 03 Apr '23
by Conor McCarthy (@cmccarthy) 03 Apr '23
03 Apr '23
2
1
[PATCH v3 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) 03 Apr '23
by Jinoh Kang (@iamahuman) 03 Apr '23
03 Apr '23
3
6