Re: [PATCH v2 0/2] MR2558: wldap32: Allow LDAP_OPT_REFERRALS to be set from a pointer. - approved
by Alexandre Julliard (@julliard) 03 Apr '23
by Alexandre Julliard (@julliard) 03 Apr '23
03 Apr '23
1
0
Re: [PATCH v2 0/2] MR2560: dinput: Add test and fix EnumObjects callback return value handling. - approved
by Alexandre Julliard (@julliard) 03 Apr '23
by Alexandre Julliard (@julliard) 03 Apr '23
03 Apr '23
1
0
Re: [PATCH v2 0/1] MR134: tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics(). - approved
by Alexandre Julliard (@julliard) 03 Apr '23
by Alexandre Julliard (@julliard) 03 Apr '23
03 Apr '23
1
0
Re: [PATCH v6 0/1] MR129: tests: Read integer uniforms with strtol() and strtoul(). - approved
by Alexandre Julliard (@julliard) 03 Apr '23
by Alexandre Julliard (@julliard) 03 Apr '23
03 Apr '23
1
0
Re: [PATCH v2 0/1] MR128: vkd3d-shader/hlsl: Handle round() for SM1. - approved
by Alexandre Julliard (@julliard) 03 Apr '23
by Alexandre Julliard (@julliard) 03 Apr '23
03 Apr '23
1
0
Re: [PATCH v4 0/2] MR127: vkd3d: Add an internal reference to a heap when a resource is placed there. - approved
by Alexandre Julliard (@julliard) 03 Apr '23
by Alexandre Julliard (@julliard) 03 Apr '23
03 Apr '23
1
0
Re: [PATCH v2 0/1] MR121: vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class". - approved
by Alexandre Julliard (@julliard) 03 Apr '23
by Alexandre Julliard (@julliard) 03 Apr '23
03 Apr '23
1
0
Re: [PATCH v4 0/2] MR109: vkd3d-shader/hlsl: Improve handling of builtin aliases "matrix" and "vector". - approved
by Alexandre Julliard (@julliard) 03 Apr '23
by Alexandre Julliard (@julliard) 03 Apr '23
03 Apr '23
1
0
Re: [PATCH v16 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase. - approved
by Alexandre Julliard (@julliard) 03 Apr '23
by Alexandre Julliard (@julliard) 03 Apr '23
03 Apr '23
1
0
03 Apr '23
3
2