[PATCH 0/5] MR2566: uiautomationcore: Initial default ProviderType_BaseHwnd clientside provider implementation.
by Connor McAdams (@cmcadams) 03 Apr '23
by Connor McAdams (@cmcadams) 03 Apr '23
03 Apr '23
3
7
Re: [PATCH v2 0/1] MR2439: ntoskrnl: Free memory before pointer gets set to NULL.
by Etaash Mathamsetty (@etaash.mathamsetty) 03 Apr '23
by Etaash Mathamsetty (@etaash.mathamsetty) 03 Apr '23
03 Apr '23
1
0
[PATCH 0/2] MR133: tests: Make test context information nestable.
by Zebediah Figura (@zfigura) 03 Apr '23
by Zebediah Figura (@zfigura) 03 Apr '23
03 Apr '23
4
5
[PATCH v6 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) 03 Apr '23
by Francisco Casas (@fcasas) 03 Apr '23
03 Apr '23
2
11
[PATCH v3 0/6] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) 03 Apr '23
by Alexandros Frantzis (@afrantzis) 03 Apr '23
03 Apr '23
3
11
[PATCH v2 0/3] MR136: vkd3d-shader/hlsl: Handle discard statement.
by Nikolay Sivov (@nsivov) 03 Apr '23
by Nikolay Sivov (@nsivov) 03 Apr '23
03 Apr '23
3
7
[PATCH v2 0/6] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) 03 Apr '23
by Alexandros Frantzis (@afrantzis) 03 Apr '23
03 Apr '23
2
6
[PATCH v6 0/6] MR2476: winewayland.drv: part 2: Display configuration enhancements
by Alexandros Frantzis (@afrantzis) 03 Apr '23
by Alexandros Frantzis (@afrantzis) 03 Apr '23
03 Apr '23
3
8
[PATCH 0/6] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) 03 Apr '23
by Alexandros Frantzis (@afrantzis) 03 Apr '23
03 Apr '23
2
6
[PATCH 0/1] MR134: tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
by Zebediah Figura (@zfigura) 03 Apr '23
by Zebediah Figura (@zfigura) 03 Apr '23
03 Apr '23
3
2