Re: [PATCH v2 0/1] MR2701: ntdll: Decrement thread count from exit_thread and exit the process if needed. - approved
by Alexandre Julliard (@julliard) 02 May '23
by Alexandre Julliard (@julliard) 02 May '23
02 May '23
1
0
02 May '23
3
2
02 May '23
3
5
Re: [PATCH v27 0/4] MR1148: ntdll: Mark created files beginning with a dot as not hidden. - approved
by Alexandre Julliard (@julliard) 02 May '23
by Alexandre Julliard (@julliard) 02 May '23
02 May '23
1
0
Re: [PATCH v2 0/1] MR192: vkd3d: Do not reset the descriptor heap count unless full or the command list is reset. - approved
by Alexandre Julliard (@julliard) 02 May '23
by Alexandre Julliard (@julliard) 02 May '23
02 May '23
1
0
Re: [PATCH v3 0/2] MR190: vkd3d-shader/hlsl: Implement asfloat(). - approved
by Alexandre Julliard (@julliard) 02 May '23
by Alexandre Julliard (@julliard) 02 May '23
02 May '23
1
0
Re: [PATCH v7 0/1] MR180: vkd3d-shader/hlsl: Partially implement static expressions evaluation. - approved
by Alexandre Julliard (@julliard) 02 May '23
by Alexandre Julliard (@julliard) 02 May '23
02 May '23
1
0
Re: [PATCH v5 0/5] MR176: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 3. - approved
by Alexandre Julliard (@julliard) 02 May '23
by Alexandre Julliard (@julliard) 02 May '23
02 May '23
1
0
Re: [PATCH v2 0/1] MR187: vkd3d-shader/d3d-asm: Rename trace.c to d3d_asm.c. - approved
by Alexandre Julliard (@julliard) 02 May '23
by Alexandre Julliard (@julliard) 02 May '23
02 May '23
1
0
Re: [PATCH v2 0/1] MR186: vkd3d-shader: Get rid of the unused vkd3d_shader_src_param_entry structure. - approved
by Alexandre Julliard (@julliard) 02 May '23
by Alexandre Julliard (@julliard) 02 May '23
02 May '23
1
0