[PATCH v2 0/1] MR555: vkd3d-shader/dxil: Avoid null dereference on failure to find function pointer type.
by Conor McCarthy (@cmccarthy) 11 Jan '24
by Conor McCarthy (@cmccarthy) 11 Jan '24
11 Jan '24
3
2
[PATCH 0/1] MR554: vkd3d-shader: Make *src and *dst mutable in vkd3d_shader_instruction.
by Giovanni Mascellani (@giomasce) 11 Jan '24
by Giovanni Mascellani (@giomasce) 11 Jan '24
11 Jan '24
3
3
11 Jan '24
3
6
[PATCH 0/1] MR551: vkd3d-shader: Recognise DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS in shader_validate_descriptor_range1().
by Henri Verbeet (@hverbeet) 11 Jan '24
by Henri Verbeet (@hverbeet) 11 Jan '24
11 Jan '24
3
3
[PATCH v18 0/7] MR443: tests: Add some tests for effects groups syntax.
by Nikolay Sivov (@nsivov) 11 Jan '24
by Nikolay Sivov (@nsivov) 11 Jan '24
11 Jan '24
3
9
[PATCH 0/5] MR550: vkd3d-shader/ir: Validate SSA and TEMP usages.
by Giovanni Mascellani (@giomasce) 11 Jan '24
by Giovanni Mascellani (@giomasce) 11 Jan '24
11 Jan '24
3
9
5
50
[PATCH 0/1] MR4827: winewayland: Add missing breaks in keyboard layout switch.
by Rémi Bernon 11 Jan '24
by Rémi Bernon 11 Jan '24
11 Jan '24
2
2
[PATCH v3 0/1] MR4823: winex11: Move the update_desktop_fullscreen callsite to update_net_wm_states.
by Gabriel Ivăncescu 11 Jan '24
by Gabriel Ivăncescu 11 Jan '24
11 Jan '24
2
3
[PATCH v9 0/5] MR514: tests: Use the vulkan runner to run SM1 compilation tests.
by Francisco Casas (@fcasas) 11 Jan '24
by Francisco Casas (@fcasas) 11 Jan '24
11 Jan '24
5
19