[PATCH 0/1] MR556: vkd3d: Trace GetLastError() results with %lu.
by Henri Verbeet (@hverbeet) 11 Jan '24
by Henri Verbeet (@hverbeet) 11 Jan '24
11 Jan '24
3
2
Re: [PATCH v2 0/1] MR554: vkd3d-shader: Make *src and *dst mutable in vkd3d_shader_instruction. - approved
by Alexandre Julliard (@julliard) 11 Jan '24
by Alexandre Julliard (@julliard) 11 Jan '24
11 Jan '24
1
0
Re: [PATCH v2 0/4] MR552: vkd3d-shader/spirv: Avoid DWORDs. - approved
by Alexandre Julliard (@julliard) 11 Jan '24
by Alexandre Julliard (@julliard) 11 Jan '24
11 Jan '24
1
0
Re: [PATCH v2 0/1] MR551: vkd3d-shader: Recognise DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS in shader_validate_descriptor_range1(). - approved
by Alexandre Julliard (@julliard) 11 Jan '24
by Alexandre Julliard (@julliard) 11 Jan '24
11 Jan '24
1
0
Re: [PATCH v19 0/7] MR443: tests: Add some tests for effects groups syntax. - approved
by Alexandre Julliard (@julliard) 11 Jan '24
by Alexandre Julliard (@julliard) 11 Jan '24
11 Jan '24
1
0
Re: [PATCH v3 0/1] MR549: vkd3d-shader/d3d_asm: Guess a sensible data type for literals. - approved
by Alexandre Julliard (@julliard) 11 Jan '24
by Alexandre Julliard (@julliard) 11 Jan '24
11 Jan '24
1
0
[PATCH v2 0/5] MR550: vkd3d-shader/ir: Validate SSA and TEMP usages.
by Giovanni Mascellani (@giomasce) 11 Jan '24
by Giovanni Mascellani (@giomasce) 11 Jan '24
11 Jan '24
2
6
[PATCH 0/1] MR558: vkd3d-shader/hlsl: Emit fixmes on non-constant vector addressing.
by Francisco Casas (@fcasas) 11 Jan '24
by Francisco Casas (@fcasas) 11 Jan '24
11 Jan '24
2
1
[PATCH v4 0/1] MR4823: winex11: Move the update_desktop_fullscreen callsite to update_net_wm_states.
by Gabriel Ivăncescu 11 Jan '24
by Gabriel Ivăncescu 11 Jan '24
11 Jan '24
2
2
11 Jan '24
2
3