5
9
[PATCH v2 0/1] MR4905: ntdll: Return dummy pointer from RtlQueryProcessDebugInformation stub.
by Bernhard Übelacker 24 Jan '24
by Bernhard Übelacker 24 Jan '24
24 Jan '24
1
2
[PATCH 0/2] MR4908: tools: Fix support for Link-Time Optimization (LTO).
by Gabriel Ivăncescu 24 Jan '24
by Gabriel Ivăncescu 24 Jan '24
24 Jan '24
2
4
[PATCH 0/7] MR597: vkd3d: Use debugstr_hresult() in state.c and vkd3d_main.c.
by Henri Verbeet (@hverbeet) 24 Jan '24
by Henri Verbeet (@hverbeet) 24 Jan '24
24 Jan '24
3
8
24 Jan '24
3
4
[PATCH 0/2] MR596: vkd3d-shader/ir: Get rid of shader_instruction_is_dcl().
by Henri Verbeet (@hverbeet) 24 Jan '24
by Henri Verbeet (@hverbeet) 24 Jan '24
24 Jan '24
3
3
[PATCH 0/3] MR598: vkd3d-shader/ir: Lower monolithic switches to selection ladders.
by Giovanni Mascellani (@giomasce) 24 Jan '24
by Giovanni Mascellani (@giomasce) 24 Jan '24
24 Jan '24
2
3
[PATCH 0/1] MR4928: ntdll: Fix building for ARM with libunwind enabled.
by Martin Storsjö 24 Jan '24
by Martin Storsjö 24 Jan '24
24 Jan '24
2
5
[PATCH v3 0/6] MR545: vkd3d: Assorted fixes for MoltenVK, part 2.
by Giovanni Mascellani (@giomasce) 24 Jan '24
by Giovanni Mascellani (@giomasce) 24 Jan '24
24 Jan '24
3
7
[PATCH 0/1] MR4929: ntdll: Reduce fixme logging for large numbers of cores.
by Martin Storsjö 24 Jan '24
by Martin Storsjö 24 Jan '24
24 Jan '24
1
2