Re: [PATCH v5 0/9] MR546: vkd3d-shader/spirv: Enable capability ShaderViewportIndexLayerEXT when needed.
by Henri Verbeet (@hverbeet) 23 Jan '24
by Henri Verbeet (@hverbeet) 23 Jan '24
23 Jan '24
1
0
Re: [PATCH v20 0/4] MR4661: gdiplus: Implement Gdiplus effects
by Esme Povirk (@madewokherd) 23 Jan '24
by Esme Povirk (@madewokherd) 23 Jan '24
23 Jan '24
1
0
Re: [PATCH v20 0/4] MR4661: gdiplus: Implement Gdiplus effects
by Esme Povirk (@madewokherd) 23 Jan '24
by Esme Povirk (@madewokherd) 23 Jan '24
23 Jan '24
1
0
Re: [PATCH v20 0/4] MR4661: gdiplus: Implement Gdiplus effects
by Esme Povirk (@madewokherd) 23 Jan '24
by Esme Povirk (@madewokherd) 23 Jan '24
23 Jan '24
1
0
2
3
3
10
23 Jan '24
2
17
[PATCH v5 0/2] MR4022: wined3d: Expose the image view usage to the Vulkan driver.
by Giovanni Mascellani (@giomasce) 23 Jan '24
by Giovanni Mascellani (@giomasce) 23 Jan '24
23 Jan '24
3
4
Re: [PATCH v2 0/1] MR4834: ntdll: NtQuerySystemInformation(SystemProcessorPerformanceInformation) fix return value
by Dāvis Mosāns 23 Jan '24
by Dāvis Mosāns 23 Jan '24
23 Jan '24
1
0
[PATCH v2 0/3] MR589: vkd3d-shader/dxil: Implement DX intrinsic SplitDouble.
by Conor McCarthy (@cmccarthy) 23 Jan '24
by Conor McCarthy (@cmccarthy) 23 Jan '24
23 Jan '24
3
6