[PATCH 0/1] MR592: vkd3d-shader/spirv: Emit DISCARD as a function call.
by Conor McCarthy (@cmccarthy) 23 Jan '24
by Conor McCarthy (@cmccarthy) 23 Jan '24
23 Jan '24
4
3
[PATCH v2 0/3] MR591: vkd3d-shader/dxil: Do not use ascii_strcasecmp().
by Conor McCarthy (@cmccarthy) 23 Jan '24
by Conor McCarthy (@cmccarthy) 23 Jan '24
23 Jan '24
3
4
[PATCH v3 0/5] MR577: hlsl: Improve condition type validation.
by Zebediah Figura (@zfigura) 23 Jan '24
by Zebediah Figura (@zfigura) 23 Jan '24
23 Jan '24
4
9
[PATCH v3 0/3] MR574: vkd3d-shader/ir: Refactor VSIR passes.
by Giovanni Mascellani (@giomasce) 23 Jan '24
by Giovanni Mascellani (@giomasce) 23 Jan '24
23 Jan '24
4
4
[PATCH v5 0/2] MR572: vkd3d-shader/dxil: Implement DX intrinsic Binary.
by Conor McCarthy (@cmccarthy) 23 Jan '24
by Conor McCarthy (@cmccarthy) 23 Jan '24
23 Jan '24
3
3
[PATCH v4 0/8] MR565: vkd3d-shader/hlsl: Add passes variables to the techniques.
by Nikolay Sivov (@nsivov) 23 Jan '24
by Nikolay Sivov (@nsivov) 23 Jan '24
23 Jan '24
4
10
[PATCH v9 0/4] MR559: vkd3d-shader/ir: Validate block-based CF, part 2.
by Giovanni Mascellani (@giomasce) 23 Jan '24
by Giovanni Mascellani (@giomasce) 23 Jan '24
23 Jan '24
3
5
[PATCH 0/2] MR588: vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
by Conor McCarthy (@cmccarthy) 23 Jan '24
by Conor McCarthy (@cmccarthy) 23 Jan '24
23 Jan '24
4
4
[PATCH 0/3] MR582: vkd3d-dxbc: Add options to fix a DXBC shader checksum.
by Giovanni Mascellani (@giomasce) 23 Jan '24
by Giovanni Mascellani (@giomasce) 23 Jan '24
23 Jan '24
3
7
[PATCH v6 0/5] MR561: vkd3d-utils: D3DReflect() and reflection tests, part 1/2.
by Zebediah Figura (@zfigura) 23 Jan '24
by Zebediah Figura (@zfigura) 23 Jan '24
23 Jan '24
3
6