18 Jan '24
3
14
[PATCH v3 0/8] MR565: vkd3d-shader/hlsl: Add passes variables to the techniques.
by Nikolay Sivov (@nsivov) 18 Jan '24
by Nikolay Sivov (@nsivov) 18 Jan '24
18 Jan '24
2
9
[PATCH 0/1] MR573: vkd3d-shader/spirv: Normalise the shader before allocating registers.
by Giovanni Mascellani (@giomasce) 18 Jan '24
by Giovanni Mascellani (@giomasce) 18 Jan '24
18 Jan '24
3
3
4
6
[PATCH v6 0/3] MR568: vkd3d-shader: Miscellaneous changes in view of the CFG structurizer.
by Giovanni Mascellani (@giomasce) 18 Jan '24
by Giovanni Mascellani (@giomasce) 18 Jan '24
18 Jan '24
3
5
[PATCH v5 0/3] MR536: vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.
by Conor McCarthy (@cmccarthy) 18 Jan '24
by Conor McCarthy (@cmccarthy) 18 Jan '24
18 Jan '24
3
4
[PATCH v14 0/5] MR491: Draft: vkd3d-shader/dxil: Handle control flow instructions.
by Conor McCarthy (@cmccarthy) 18 Jan '24
by Conor McCarthy (@cmccarthy) 18 Jan '24
18 Jan '24
3
6
[PATCH 0/6] MR572: Draft: vkd3d-shader/dxil: Implement DX intrinsic Binary.
by Conor McCarthy (@cmccarthy) 18 Jan '24
by Conor McCarthy (@cmccarthy) 18 Jan '24
18 Jan '24
3
7
[PATCH v3 0/5] MR533: vkd3d-shader/dxil: SRV/UAV support part 1.
by Conor McCarthy (@cmccarthy) 18 Jan '24
by Conor McCarthy (@cmccarthy) 18 Jan '24
18 Jan '24
3
8
[PATCH 0/1] MR4870: crypt32: Pad R/S values with zeroes if smaller than their counterpart.
by Hans Leidekker (@hans) 18 Jan '24
by Hans Leidekker (@hans) 18 Jan '24
18 Jan '24
2
1