[PATCH v3 0/5] MR561: vkd3d-utils: D3DReflect() and reflection tests, part 1/2.
by Zebediah Figura (@zfigura) 18 Jan '24
by Zebediah Figura (@zfigura) 18 Jan '24
18 Jan '24
3
9
[PATCH 0/4] MR4868: winebus: Allow specific devices to prefer hidraw backend.
by Rémi Bernon 18 Jan '24
by Rémi Bernon 18 Jan '24
18 Jan '24
1
4
[PATCH 0/2] MR4867: winebus, winexinput: Silent BusContainerId FIXME message.
by Rémi Bernon 18 Jan '24
by Rémi Bernon 18 Jan '24
18 Jan '24
1
2
18 Jan '24
1
2
[PATCH v7 0/11] MR564: Draft: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) 18 Jan '24
by Conor McCarthy (@cmccarthy) 18 Jan '24
18 Jan '24
2
11
[PATCH v6 0/11] MR564: Draft: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) 18 Jan '24
by Conor McCarthy (@cmccarthy) 18 Jan '24
18 Jan '24
2
11
[PATCH v2 0/8] MR565: vkd3d-shader/hlsl: Add passes variables to the techniques.
by Nikolay Sivov (@nsivov) 18 Jan '24
by Nikolay Sivov (@nsivov) 18 Jan '24
18 Jan '24
3
14
[PATCH 0/1] MR4834: ntdll: NtQuerySystemInformation(SystemProcessorPerformanceInformation) fix return value
by Dāvis Mosāns 17 Jan '24
by Dāvis Mosāns 17 Jan '24
17 Jan '24
3
3
[PATCH v5 0/2] MR4811: ntdll: Avoid hanging when a thread is terminated while holding a pthread mutex.
by Zebediah Figura (@zfigura) 17 Jan '24
by Zebediah Figura (@zfigura) 17 Jan '24
17 Jan '24
3
4
[PATCH v2 0/3] MR553: Draft: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) 17 Jan '24
by Giovanni Mascellani (@giomasce) 17 Jan '24
17 Jan '24
3
13