[PATCH v3 0/1] MR4832: ntdll: Improve NtQuerySystemInformation(SystemModuleInformationEx)
by Dāvis Mosāns 17 Jan '24
by Dāvis Mosāns 17 Jan '24
17 Jan '24
2
3
[PATCH v4 0/2] MR4811: ntdll: Avoid hanging when a thread is terminated while holding a pthread mutex.
by Zebediah Figura (@zfigura) 17 Jan '24
by Zebediah Figura (@zfigura) 17 Jan '24
17 Jan '24
3
5
[PATCH v2 0/6] MR561: vkd3d-utils: D3DReflect() and reflection tests, part 1/2.
by Zebediah Figura (@zfigura) 17 Jan '24
by Zebediah Figura (@zfigura) 17 Jan '24
17 Jan '24
3
7
[PATCH 0/7] MR565: vkd3d-shader/hlsl: Add passes variables to the techniques.
by Nikolay Sivov (@nsivov) 17 Jan '24
by Nikolay Sivov (@nsivov) 17 Jan '24
17 Jan '24
3
11
17 Jan '24
3
7
[PATCH 0/1] MR566: vkd3d-common: Introduce vkd3d_atomic_increment_u64().
by Henri Verbeet (@hverbeet) 17 Jan '24
by Henri Verbeet (@hverbeet) 17 Jan '24
17 Jan '24
3
3
[PATCH v13 0/15] MR491: Draft: vkd3d-shader/dxil: Handle control flow instructions.
by Conor McCarthy (@cmccarthy) 17 Jan '24
by Conor McCarthy (@cmccarthy) 17 Jan '24
17 Jan '24
3
16
[PATCH v5 0/9] MR564: Draft: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) 17 Jan '24
by Conor McCarthy (@cmccarthy) 17 Jan '24
17 Jan '24
2
9
[PATCH v4 0/2] MR4022: wined3d: Expose the image view usage to the Vulkan driver.
by Giovanni Mascellani (@giomasce) 17 Jan '24
by Giovanni Mascellani (@giomasce) 17 Jan '24
17 Jan '24
3
4
[PATCH v14 0/4] MR4661: gdiplus: Implement Gdiplus effects
by Vijay Kiran Kamuju (@infyquest) 17 Jan '24
by Vijay Kiran Kamuju (@infyquest) 17 Jan '24
17 Jan '24
3
5