[PATCH v13 0/2] MR4822: ntdll: Fix: Use pagesize alignment if MEM_REPLACE_PLACEHOLDER is set in flags of NtMapViewOfSection(Ex)
by Felix Münchhalfen 16 Jan '24
by Felix Münchhalfen 16 Jan '24
16 Jan '24
1
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[PATCH 0/3] MR4857: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Krzysztof Bogacki (@Saancreed) 16 Jan '24
by Krzysztof Bogacki (@Saancreed) 16 Jan '24
16 Jan '24
2
3
[PATCH 0/1] MR4856: opengl32: Make wglSwapLayerBuffers hookable.
by Brendan Shanks (@bshanks) 16 Jan '24
by Brendan Shanks (@bshanks) 16 Jan '24
16 Jan '24
2
1
[PATCH v5 0/4] MR537: vkd3d-shader/ir: Expand index range write masks to cover all element masks.
by Conor McCarthy (@cmccarthy) 16 Jan '24
by Conor McCarthy (@cmccarthy) 16 Jan '24
16 Jan '24
3
5
[PATCH v9 0/5] MR463: hlsl: Fix some type handling for ternaries.
by Zebediah Figura (@zfigura) 16 Jan '24
by Zebediah Figura (@zfigura) 16 Jan '24
16 Jan '24
3
7
[PATCH v25 0/10] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) 16 Jan '24
by Conor McCarthy (@cmccarthy) 16 Jan '24
16 Jan '24
4
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3
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[PATCH v7 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
by Petrichor Park (@petrathekat) 16 Jan '24
by Petrichor Park (@petrathekat) 16 Jan '24
16 Jan '24
3
7
[PATCH v2 0/7] MR564: Draft: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) 16 Jan '24
by Conor McCarthy (@cmccarthy) 16 Jan '24
16 Jan '24
2
7
[PATCH v2 0/6] MR545: vkd3d: Assorted fixes for MoltenVK, part 2.
by Giovanni Mascellani (@giomasce) 16 Jan '24
by Giovanni Mascellani (@giomasce) 16 Jan '24
16 Jan '24
2
7