[PATCH v21 0/4] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 28 May '24
by Steve Schnepp (@steveschnepp) 28 May '24
28 May '24
2
6
[PATCH 0/1] MR3518: wininet: unify timeout values closer to hInternet
by Jacob Pfeiffer (@Cthuflu) 28 May '24
by Jacob Pfeiffer (@Cthuflu) 28 May '24
28 May '24
3
5
[PATCH v20 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) 05 Apr '24
by Conor McCarthy (@cmccarthy) 05 Apr '24
05 Apr '24
3
8
6
37
[PATCH 0/3] MR5130: mfmediaengine: Implement IMFMediaEngineEx::SetCurrentTime/Ex().
by Zhiyi Zhang (@zhiyi) 25 Mar '24
by Zhiyi Zhang (@zhiyi) 25 Mar '24
25 Mar '24
4
5
[PATCH v2 0/4] MR2000: ws2_32/tests: Try to disable firewall before testing with any addr.
by Jinoh Kang (@iamahuman) 20 Mar '24
by Jinoh Kang (@iamahuman) 20 Mar '24
20 Mar '24
5
8
[PATCH v3 0/5] MR4656: quartz: Implement VMR7 renderless mode.
by Zebediah Figura (@zfigura) 19 Mar '24
by Zebediah Figura (@zfigura) 19 Mar '24
19 Mar '24
2
7
[PATCH 0/5] MR2615: d3dx10: Forward some functions from d3dx11 and sync tests.
by Zebediah Figura (@zfigura) 19 Mar '24
by Zebediah Figura (@zfigura) 19 Mar '24
19 Mar '24
4
11
18 Mar '24
3
8
[PATCH 0/1] MR1269: wined3d: Disable CSMT when running on a single core.
by Anton Baskanov (@baskanov) 17 Mar '24
by Anton Baskanov (@baskanov) 17 Mar '24
17 Mar '24
6
11