[PATCH 0/1] MR1228: wined3d: support direct3d shader model 1,2,3
by Fan WenJie (@fanwenjie) 16 Mar '24
by Fan WenJie (@fanwenjie) 16 Mar '24
16 Mar '24
4
5
[PATCH 0/1] MR1981: shell32: Handle NULL sPathTarget in all places before copying it.
by Gabriel Ivăncescu 13 Mar '24
by Gabriel Ivăncescu 13 Mar '24
13 Mar '24
1
3
[PATCH v5 0/3] MR5060: win32u, explorer, winex11.drv: Restore display settings on process exit.
by Anton Baskanov (@baskanov) 13 Mar '24
by Anton Baskanov (@baskanov) 13 Mar '24
13 Mar '24
4
58
[PATCH v3 0/2] MR4443: Do not release media session topologies until the media session is shutdown.
by Santino Mazza (@tati1454) 11 Mar '24
by Santino Mazza (@tati1454) 11 Mar '24
11 Mar '24
4
12
[PATCH v2 0/3] MR677: vkd3d-shader/dxil: Implement DX intrinsics TextureGather and TextureGatherCmp.
by Conor McCarthy (@cmccarthy) 11 Mar '24
by Conor McCarthy (@cmccarthy) 11 Mar '24
11 Mar '24
4
5
[PATCH v13 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) 11 Mar '24
by Conor McCarthy (@cmccarthy) 11 Mar '24
11 Mar '24
4
6
[PATCH v4 0/2] MR661: Draft: tests: Introduce custom test driver.
by Francisco Casas (@fcasas) 07 Mar '24
by Francisco Casas (@fcasas) 07 Mar '24
07 Mar '24
4
8
[PATCH v8 0/1] MR329: vkd3d-shader/hlsl: Add determinant() function.
by Nikolay Sivov (@nsivov) 07 Mar '24
by Nikolay Sivov (@nsivov) 07 Mar '24
07 Mar '24
3
2
[PATCH 0/6] MR676: vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.
by Nikolay Sivov (@nsivov) 06 Mar '24
by Nikolay Sivov (@nsivov) 06 Mar '24
06 Mar '24
5
9
[PATCH v4 0/2] MR675: tests/shader-runner: Add a raw UAV test.
by Conor McCarthy (@cmccarthy) 06 Mar '24
by Conor McCarthy (@cmccarthy) 06 Mar '24
06 Mar '24
4
5