[PATCH 0/3] MR671: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 1.
by Francisco Casas (@fcasas) 06 Mar '24
by Francisco Casas (@fcasas) 06 Mar '24
06 Mar '24
5
6
[PATCH 0/1] MR669: vkd3d-shader/hlsl: Implement ternary operator for older vertex profiles.
by Nikolay Sivov (@nsivov) 06 Mar '24
by Nikolay Sivov (@nsivov) 06 Mar '24
06 Mar '24
6
12
[PATCH v11 0/8] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2.
by Giovanni Mascellani (@giomasce) 06 Mar '24
by Giovanni Mascellani (@giomasce) 06 Mar '24
06 Mar '24
3
10
[PATCH v13 0/4] MR741: ntdll: Implement NtFlushProcessWriteBuffers.
by Torge Matthies (@tmatthies) 06 Mar '24
by Torge Matthies (@tmatthies) 06 Mar '24
06 Mar '24
4
9
[PATCH 0/2] MR5068: win32u: Fix rendering of the rotated and scaled text.
by Dmitry Timoshkov (@dmitry) 06 Mar '24
by Dmitry Timoshkov (@dmitry) 06 Mar '24
06 Mar '24
3
5
[PATCH 0/1] MR5165: wined3d: Slightly adjust an ERR in shader_spirv_compile_shader().
by Henri Verbeet (@hverbeet) 05 Mar '24
by Henri Verbeet (@hverbeet) 05 Mar '24
05 Mar '24
4
3
[PATCH v2 0/6] MR5171: wined3d/nvrc: Move state application to nvrc_apply_draw_state().
by Zebediah Figura (@zfigura) 05 Mar '24
by Zebediah Figura (@zfigura) 05 Mar '24
05 Mar '24
3
7
[PATCH v4 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) 05 Mar '24
by Conor McCarthy (@cmccarthy) 05 Mar '24
05 Mar '24
3
2
[PATCH v2 0/6] MR5193: mouhid, win32u: Send and receive WM_POINTER messages.
by Rémi Bernon 05 Mar '24
by Rémi Bernon 05 Mar '24
05 Mar '24
3
11
[PATCH v2 0/1] MR5083: server: Try to retrieve the unix name on handles created from file descriptors.
by Gabriel Ivăncescu 04 Mar '24
by Gabriel Ivăncescu 04 Mar '24
04 Mar '24
2
5