[PATCH v11 0/3] MR741: ntdll: Implement NtFlushProcessWriteBuffers.
by Torge Matthies (@tmatthies) 16 Feb '24
by Torge Matthies (@tmatthies) 16 Feb '24
16 Feb '24
3
10
[PATCH v4 0/3] MR629: vkd3d-shader/dxil: Implement DX intrinsic GetDimensions.
by Conor McCarthy (@cmccarthy) 16 Feb '24
by Conor McCarthy (@cmccarthy) 16 Feb '24
16 Feb '24
2
3
[PATCH 0/5] MR5078: wined3d: Dynamic pipeline state, part 1.
by Zebediah Figura (@zfigura) 16 Feb '24
by Zebediah Figura (@zfigura) 16 Feb '24
16 Feb '24
4
7
Re: [PATCH v5 0/2] MR583: vkd3d-shader/dxil: SRV/UAV support part 2.
by Giovanni Mascellani (@giomasce) 16 Feb '24
by Giovanni Mascellani (@giomasce) 16 Feb '24
16 Feb '24
1
0
16 Feb '24
3
7
[PATCH v4 0/6] MR5066: server: Implement input desktop and fix rawinput message dispatch.
by Rémi Bernon 16 Feb '24
by Rémi Bernon 16 Feb '24
16 Feb '24
2
8
[PATCH v3 0/3] MR629: vkd3d-shader/dxil: Implement DX intrinsic GetDimensions.
by Conor McCarthy (@cmccarthy) 16 Feb '24
by Conor McCarthy (@cmccarthy) 16 Feb '24
16 Feb '24
3
5
[PATCH 0/5] MR5089: Explicitly request debug info in critical sections.
by Paul Gofman (@gofman) 16 Feb '24
by Paul Gofman (@gofman) 16 Feb '24
16 Feb '24
3
6
[PATCH 0/1] MR5092: dinput/tests: Return void from test_winmm_joystick().
by Zebediah Figura (@zfigura) 16 Feb '24
by Zebediah Figura (@zfigura) 16 Feb '24
16 Feb '24
3
2
[PATCH v2 0/3] MR629: vkd3d-shader/dxil: Implement DX intrinsic GetDimensions.
by Conor McCarthy (@cmccarthy) 16 Feb '24
by Conor McCarthy (@cmccarthy) 16 Feb '24
16 Feb '24
3
11