[PATCH v5 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) 21 Mar '24
by Conor McCarthy (@cmccarthy) 21 Mar '24
21 Mar '24
2
3
21 Mar '24
3
2
[PATCH v4 0/1] MR4174: shell32: Add Internet Explorer toolbar icons.
by Alex Henrie (@alexhenrie) 21 Mar '24
by Alex Henrie (@alexhenrie) 21 Mar '24
21 Mar '24
2
1
21 Mar '24
2
1
[PATCH v3 0/1] MR5381: ddraw: Don't demand WINED3D_BIND_SHADER_RESOURCE for making surface in vidmem.
by Paul Gofman (@gofman) 21 Mar '24
by Paul Gofman (@gofman) 21 Mar '24
21 Mar '24
4
3
[PATCH 0/1] MR5381: ddraw: Don't demand WINED3D_BIND_SHADER_RESOURCE for making surface in vidmem.
by Paul Gofman (@gofman) 21 Mar '24
by Paul Gofman (@gofman) 21 Mar '24
21 Mar '24
3
3
Re: [PATCH v5 0/6] MR5322: server: Clear queue QS_RAWINPUT if get_rawinput_buffer got everything. - approved
by Alexandre Julliard (@julliard) 21 Mar '24
by Alexandre Julliard (@julliard) 21 Mar '24
21 Mar '24
1
0
Re: [PATCH v8 0/3] MR5324: d3d9/tests: define enums outside of struct - approved
by Alexandre Julliard (@julliard) 21 Mar '24
by Alexandre Julliard (@julliard) 21 Mar '24
21 Mar '24
1
0
Re: [PATCH v3 0/1] MR5347: wined3d: Fix another regression from using bindless textures. - approved
by Alexandre Julliard (@julliard) 21 Mar '24
by Alexandre Julliard (@julliard) 21 Mar '24
21 Mar '24
1
0
Re: [PATCH v3 0/1] MR5364: widl: Always close parsed input file. - approved
by Alexandre Julliard (@julliard) 21 Mar '24
by Alexandre Julliard (@julliard) 21 Mar '24
21 Mar '24
1
0