[PATCH v6 0/3] MR5324: d3d9/tests: define enums outside of struct
by David Heidelberg (@dh) 19 Mar '24
by David Heidelberg (@dh) 19 Mar '24
19 Mar '24
4
4
[PATCH 0/9] MR729: vkd3d-shader/fx: Improvements to fx_2_0 output.
by Nikolay Sivov (@nsivov) 19 Mar '24
by Nikolay Sivov (@nsivov) 19 Mar '24
19 Mar '24
4
11
[PATCH v5 0/3] MR5324: d3d9/tests: define enums outside of struct
by David Heidelberg (@dh) 19 Mar '24
by David Heidelberg (@dh) 19 Mar '24
19 Mar '24
5
5
[PATCH 0/1] MR5318: winevulkan: Allow only one vulkan surface at a time for an HWND.
by Rémi Bernon 19 Mar '24
by Rémi Bernon 19 Mar '24
19 Mar '24
2
6
[PATCH v5 0/1] MR5251: ntdll: Add stubs for Rtl*GenericTable*Avl functions
by Infinite Loop (@infiniteloop) 19 Mar '24
by Infinite Loop (@infiniteloop) 19 Mar '24
19 Mar '24
2
1
[PATCH 0/4] MR5352: winebus: Prefer hidraw for everything that is not a game controller.
by Rémi Bernon 19 Mar '24
by Rémi Bernon 19 Mar '24
19 Mar '24
2
8
[PATCH v8 0/13] MR626: vkd3d-utils: Constant buffer reflection without vkd3d-shader.
by Zebediah Figura (@zfigura) 19 Mar '24
by Zebediah Figura (@zfigura) 19 Mar '24
19 Mar '24
2
16
[PATCH 0/2] MR732: vkd3d: Move the vkd3d_mutex implementation to vkd3d-common.
by Henri Verbeet (@hverbeet) 19 Mar '24
by Henri Verbeet (@hverbeet) 19 Mar '24
19 Mar '24
3
4
[PATCH 0/1] MR731: [3/3] vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
by Henri Verbeet (@hverbeet) 19 Mar '24
by Henri Verbeet (@hverbeet) 19 Mar '24
19 Mar '24
3
3
[PATCH 0/1] MR730: tests/shader_runner: Add GLSL support to the GL runner.
by Henri Verbeet (@hverbeet) 19 Mar '24
by Henri Verbeet (@hverbeet) 19 Mar '24
19 Mar '24
3
3