[PATCH 0/1] MR5318: winevulkan: Allow only one vulkan surface at a time for an HWND.
by Rémi Bernon 19 Mar '24
by Rémi Bernon 19 Mar '24
19 Mar '24
2
6
[PATCH v5 0/1] MR5251: ntdll: Add stubs for Rtl*GenericTable*Avl functions
by Infinite Loop (@infiniteloop) 19 Mar '24
by Infinite Loop (@infiniteloop) 19 Mar '24
19 Mar '24
2
1
[PATCH 0/4] MR5352: winebus: Prefer hidraw for everything that is not a game controller.
by Rémi Bernon 19 Mar '24
by Rémi Bernon 19 Mar '24
19 Mar '24
2
8
[PATCH v8 0/13] MR626: vkd3d-utils: Constant buffer reflection without vkd3d-shader.
by Zebediah Figura (@zfigura) 19 Mar '24
by Zebediah Figura (@zfigura) 19 Mar '24
19 Mar '24
2
16
[PATCH 0/2] MR732: vkd3d: Move the vkd3d_mutex implementation to vkd3d-common.
by Henri Verbeet (@hverbeet) 19 Mar '24
by Henri Verbeet (@hverbeet) 19 Mar '24
19 Mar '24
3
4
[PATCH 0/1] MR731: [3/3] vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
by Henri Verbeet (@hverbeet) 19 Mar '24
by Henri Verbeet (@hverbeet) 19 Mar '24
19 Mar '24
3
3
[PATCH 0/1] MR730: tests/shader_runner: Add GLSL support to the GL runner.
by Henri Verbeet (@hverbeet) 19 Mar '24
by Henri Verbeet (@hverbeet) 19 Mar '24
19 Mar '24
3
3
[PATCH 0/1] MR5351: wined3d: Compile the clear compute shaders with D3DCompile().
by Giovanni Mascellani (@giomasce) 19 Mar '24
by Giovanni Mascellani (@giomasce) 19 Mar '24
19 Mar '24
5
4
[PATCH 0/1] MR5347: wined3d: Fix another regression from using bindless textures.
by Zebediah Figura (@zfigura) 19 Mar '24
by Zebediah Figura (@zfigura) 19 Mar '24
19 Mar '24
3
2
19 Mar '24
3
14